With the March update came a few changes to the world vs world scene. First and foremost what was once The update for WvW is now The first with more on the way eventually. (Do we think this is PR backpedaling or just stuff that didn't make this update but already in development?)
Chief among the changes is a slider to adjust how much culling, the delay until models such as the enemy warrior beating his mace on your skull load for you, we experience. Even down to having no player models load and just providing nameplates. Culling has been a heated topic in the WvW community as a cheezing mechanic that makes tactical groups get stomped by zerg tactics (1. Get people 2. Get more 3. Run around 4. Profit)
http://wiki.guildwars2.com/wiki/Culling
The other big change is ANet's (first) big attempt to offer more direct rewards to individual players who compete in the form of a ranking system. Previously, the only rewards were the standard xp, coin, and karma with the occasional badge to buy more siege (or get exotics that are the same quality as token gear from AC 35). The other reward being gaining small percentage bonuses for your server (increased HP or chance to crit on crafting for example)
The ranking system not only adds new titles to the game for players to strive for but also individual passive increases similar to the server side bonuses your team is fighting for. Buffs such as improved damage to/from siege and guards as well as the ability to carry more supply.
http://wiki.guildwars2.com/wiki/World_Rank
So, what is everyone's thoughts on these changes?
What do you think was unnecessary or needed to be expanded upon?
Will this bring you back into WvW?
Discuss!
-Thurb
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