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    Guitar Hero: Aerosmith

    Game » consists of 13 releases. Released Jun 29, 2008

    Guitar Hero: Aerosmith puts the player in the shoes of the rock group as they evolve from unknowns to rock superstars. In a guitar hero game dedicated to the band that is Aerosmith!

    italianstallion's Guitar Hero: Aerosmith (Xbox 360) review

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    • italianstallion wrote this review on .
    • 0 out of 0 Giant Bomb users found it helpful.

    A Poorly Priced Guitar Hero That's Worth the Rental

    Guitar Hero Aerosmith relies on your opinion of Aerosmith. If you are a fan, chances are good that you will enjoy this game. If you don't enjoy their music, you can definitely skip this GH outing without feeling like you missed much.

    Unfortunately for GH:A, the value is far from exceptional. With only 41 total songs, you start to question what Activision was thinking when they decided on a $60 USD price. Also, if you are a fairly exceptional Guitar Hero or Rock Band guitar player, you won't have a problem beating this game in mere hours. I was able to beat all the songs on Expert with only failing once on the boss battle. One problem with the gameplay is that you don't really feel a progression in difficulty. It just starts out easy then peaks in difficulty and stays there. On a positive note, I really appreciated the better thought-out note charts. GH3's note charts didn't even come close to matching up with their real-life counterparts and felt like they were made just to be difficult and cheap. For instance, a riff in GH:A will stay the same if it shows up later in the song as that same combination of notes. To say the least, if Neversoft's new vision with their note charts is to be more consistent instead of all over the place difficult, I would be very happy.

    The graphics definitely got a visual bump from Guitar Hero 3. Venues look brighter and more colorful. Unfortunately, I'm still not satisfied with the character models yet. They just look way too robotic and motion-captured it's frustrating! Bottomline, their animations look stiff and fakey, period.

    So, with a game focused around one band, how does it integrate Aerosmith? I'd say it succeeds. As you play the career mode, you'll unlock new venues. Every venue has a video for each with the band talking about why 'x venue' is important to the band and how it shaped them. I thought it was neat and added some personality to the venues and Aerosmith. They connect with the player well and overall feels coherent.

    In the end, Guitar Hero Aerosmith is worth a rent, sort of like how Guitar Hero: Rocks the 80s was. It is just too bad Activision didn't choose a lower, budget price point or as a downloadable content pack for Guitar Hero 3.

    Other reviews for Guitar Hero: Aerosmith (Xbox 360)

      Aerosmith Fan or Not, This is a Solid Title 0

      In the summer of 2007 Activision released the Harmonix-created Guitar Hero Encore: Rocks the 80's. The game had a solid but extremely short tracklist and very little in the way of change to the Guitar Hero 2 formula. To top it all off, it was fifty bucks! The game was seen as a cash in but saved mainly due to its solid setlist. Nearly a year after Rocks the 80's we're faced with Guitar Hero: Aerosmith which covers mostly Aerosmith while also including songs from bands that played with or "inspir...

      1 out of 3 found this review helpful.

      For the Aerosmith fans under 40. All three of them. 0

      You would think that a review of Guitar Hero Aerosmith would be as simple as asking the player two questions: one, did you like Guitar Hero 3 and two, do you like Aerosmith (and perhaps three, are you offended by Steven Tyler's massive virtual pie hole). Thankfully there is just a little more to it then that. Liking, or at least tolerating, Aerosmith is still a requirement, but there have been a few subtle changes since the last game, and all of them for the better.It would seem that Activision ...

      0 out of 0 found this review helpful.

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