Guitar Hero: Aerosmith
Guitar Hero: Aerosmith is a video game that consists of 12 releases
GiantBomb Review
18 User Reviews
Reviewed on Aug. 1, 2008
Even if you are a hardcore Aerosmith fan, this game's short and spotty track list makes it hard to recommend.
Read Ryan Davis's full review
This review is for the
X360
release of Guitar Hero: Aerosmith.
Guitar Hero: Aerosmith is, according to Activision, just the first of many band-specific Guitar Hero games--a concept that I inherently find to be pretty questionable. It doesn't help that Guitar Hero: Aerosmith is a pretty slapdash product which features fewer songs, a narrower range of songs, and no DLC support, yet it commands the same premium price as Guitar Hero III: Legends of Rock. A deep appreciation for Aerosmith is an obvious necessity to really enjoy this game, but even then it's missing a number of tracks by the Boston quintet that seem rather essential.
Guitar Hero: Aerosmith uses the same familiar single-player progression as previous Guitar Hero games, challenging you to complete songs in groups of five before moving on to the next set. Cleverly, the game presents each set as a full concert performance at some critical point in Aerosmith's career, starting with Aerosmith's very first performance in a high-school gym, and ending with their induction into the Rock 'n Roll Hall of Fame.
It's not All Aerosmith All the Time, though, with the first two songs in each set being provided by bands that have actually played with Aerosmith, including Cheap Trick, The Clash, Run DMC, The Black Crowes, Ted Nugent, and more. With the exception of Run DMC's “King of Rock,” which unnervingly features a digital DMC mouthing both vocal parts, the opening bands are all portrayed by the same house band seen in Guitar Hero III.
Once Aerosmith takes the stage, though, you'll be treated to a muppety, dead-eyed version of the band. The mo-cap looks authentic, but the exaggerations of real, recognizable people border on grotesque, with Steven Tyler looking more like an iguana than usual. There are grainy, quick-cut interviews with the bones-and-bones members of Aerosmith in between sets. The details here are thin, and it's disappointing, if not terribly surprising, that the game glosses over the band's drug-fueled meltdown in the late 70s.
The Grand mal disappointment of Guitar Hero: Aerosmith, though, is that it's oddly lacking in Aerosmith. There are but six sets of songs in the game, and with the first two songs in each set coming from opening bands, that means you get a scant 18 songs in the single-player game from the band whose name is on the front of the box. There's an additional 11 Aerosmith and Aerosmith-related songs you can unlock outside the main game, including a number of surprisingly good, bluesy Joe Perry solo songs, but there are some considerable gaps in the Aerosmith catalog.
You get most of the greatest hits, as well as a good amount of late-period filler, but the game all but ignores the band's best-selling 1993 album Get a Grip, omitting essentials like “Cryin'” and “Crazy,” as well as “I Don't Want to Miss a Thing” from the Armageddon soundtrack. Yeah, they're big, cheesy power ballads, but they're some of the band's most recognizable songs. It's telling that “Train Kept a Rollin'” serves as the big finish here, when it appeared a good six months earlier as just-another-song in Rock Band.
Besides charging the same price as Guitar Hero III while providing just a fraction of the songs, what bothers me most about Guitar Hero: Aerosmith is the fact that, not long after its release, it was made essentially obsolete by the announcement that the next full installment in the Guitar Hero franchise would follow the Rock Band template of letting you play a variety of instruments. I think there's some merit to the notion that games like this may be the future of commercial music, but the execution here reeks of an outdated mentality.
Guitar Hero: Aerosmith uses the same familiar single-player progression as previous Guitar Hero games, challenging you to complete songs in groups of five before moving on to the next set. Cleverly, the game presents each set as a full concert performance at some critical point in Aerosmith's career, starting with Aerosmith's very first performance in a high-school gym, and ending with their induction into the Rock 'n Roll Hall of Fame.
It's not All Aerosmith All the Time, though, with the first two songs in each set being provided by bands that have actually played with Aerosmith, including Cheap Trick, The Clash, Run DMC, The Black Crowes, Ted Nugent, and more. With the exception of Run DMC's “King of Rock,” which unnervingly features a digital DMC mouthing both vocal parts, the opening bands are all portrayed by the same house band seen in Guitar Hero III.
Once Aerosmith takes the stage, though, you'll be treated to a muppety, dead-eyed version of the band. The mo-cap looks authentic, but the exaggerations of real, recognizable people border on grotesque, with Steven Tyler looking more like an iguana than usual. There are grainy, quick-cut interviews with the bones-and-bones members of Aerosmith in between sets. The details here are thin, and it's disappointing, if not terribly surprising, that the game glosses over the band's drug-fueled meltdown in the late 70s.
The Grand mal disappointment of Guitar Hero: Aerosmith, though, is that it's oddly lacking in Aerosmith. There are but six sets of songs in the game, and with the first two songs in each set coming from opening bands, that means you get a scant 18 songs in the single-player game from the band whose name is on the front of the box. There's an additional 11 Aerosmith and Aerosmith-related songs you can unlock outside the main game, including a number of surprisingly good, bluesy Joe Perry solo songs, but there are some considerable gaps in the Aerosmith catalog.
You get most of the greatest hits, as well as a good amount of late-period filler, but the game all but ignores the band's best-selling 1993 album Get a Grip, omitting essentials like “Cryin'” and “Crazy,” as well as “I Don't Want to Miss a Thing” from the Armageddon soundtrack. Yeah, they're big, cheesy power ballads, but they're some of the band's most recognizable songs. It's telling that “Train Kept a Rollin'” serves as the big finish here, when it appeared a good six months earlier as just-another-song in Rock Band.
Besides charging the same price as Guitar Hero III while providing just a fraction of the songs, what bothers me most about Guitar Hero: Aerosmith is the fact that, not long after its release, it was made essentially obsolete by the announcement that the next full installment in the Guitar Hero franchise would follow the Rock Band template of letting you play a variety of instruments. I think there's some merit to the notion that games like this may be the future of commercial music, but the execution here reeks of an outdated mentality.
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Aerosmith Fan or Not, This is a Solid Title
(X360)
In the summer of 2007 Activision released the Harmonix-created Guitar Hero Encore: Rocks the 80's. The game had a solid but extremely short tracklist and very little in the way of change to the Guitar Hero 2 formula. To top it all off, it was fifty bucks! The game was ...
Reviewed by Everyones_A_Critic on July 24, 2008
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1 out of 1 found this review helpful. |
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GH fan? Rent it. Aerosmith fan? Buy it. Both? Perfect!
(WII)
Positive:+ Guitar Hero = FUN+ Aerosmith guitar style fits the gameplay well+ perfect for fans of the bandNegative: - it's exactly the same as GHIII- really short and not too challengingGuitar Hero is a franchise that has established itself in the gaming world with some of the most fun and ...
Reviewed by TissueShoe on June 23, 2009
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Guitar Hero: Aerosmith Review
(X360)
The Guitar Hero series has taken twists and turns lately. The latest, Guitar Hero: Aerosmith, is the first in the series to be based on one band. The game shows how Aerosmith took their rise to fame, taking the player through their first days all the way to the Hall ...
Reviewed by frogsoblivion21 on July 22, 2008
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General Information Edit
| Game Name | Guitar Hero: Aerosmith |
| Platform(s) | |
| Publisher(s) | |
| Developer(s) | |
| Genres |
Add a new genre
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| Themes |
Add a new theme
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| Original US Release |
June 29, 2008
need a fuzzy date? |
| Original US Release |
know the real date? |
| Aliases | GHA |
| OFLC |
OFLC: M
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| CERO |
CERO: A
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| ESRB |
ESRB: T
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