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    Guitar Hero Encore: Rocks the 80s

    Game » consists of 3 releases. Released Jul 24, 2007

    Final entry in the Guitar Hero series developed by Harmonix focusing specifically on the sounds of the 80's.

    t_prime's Guitar Hero Encore: Rocks the 80s (PlayStation 2) review

    Avatar image for t_prime

    Awesome game, for fans only

    I have a great fondness for rhythm games and 1980's Time Life infomercials, so Guitar Hero Encore: Rocks the 80s was really a no-brainer for me. The fun-as-ever gameplay is identical to Guitar Hero II and there’s nothing new in terms of game modes, and yes it was expensive when it came out, but GH: 80s is still a blast.

    First of all, if you're not one for Guitar Hero in any of its forms, this game is not going to change your mind. Guitar Hero as a series has always been about playing music with a guitar-shaped peripheral controller, and GH: 80s is just more of that with a fluorescent filter poured over everything. The visuals in this game pretty much equal a re-skinned Guitar Hero II: there are lots of hot pinks, bright yellows and sky blues in place of reds, darker yellows and dark blues in the menus, and all the selectable characters have a distinct 80s flavor to their clothing, from Judy Nails' big hair and Axel Steel's bling to Johnny Napalm's skater outfit and The Grim Ripper's red-and-blue 3-D glasses. These things are really for people who are already fans, so again, do not make Encore your first foray into the music-genre field.

    GH: 80s is essentially a disc-based expansion for Guitar Hero II: more songs, different outfits, changed backgrounds and that's it, nothing else new. In fact, because this isn't a completely new game, quite a few things have been removed. For one, there are only six characters to choose from: Johnny Napalm, Judy Nails, Izzy Sparks, Pandora, Axel Steel, and The Grim Ripper. They've also removed the RedOctane Club and Stonehenge stages from Guitar Hero II as well as changing the anachronistic Vans Warped Tour to the "Rock For Safety Tour." But GH: 80s keeps all of the good stuff from GH II as well: easy hammer-ons and pull-offs, practice mode, more multiplayer modes and detailed post-song breakdown.

    However, to many people all of that is moot, because the music selection is pretty much top-notch. It operates the same way as GHII in that there are 30 songs split into 6 groups of 5 songs each once they are all unlocked, and again considering that it’s safe to assume that most people who pick up this game will have little-to-no guitar playing experience the designers tried to make a lot of the music recognizable, while also keeping with the Harmonix tradition of having lesser-known and more obscure songs that still rock anyway. Ask any group of people to try to squeeze an entire decade of music into only 30 songs (no bonus songs this time, unfortunately) and there's a good chance pop/rock songs like A Flock of Seagulls' "I Ran (So Far Away)," Asia's "Heat of the Moment" and The Vapors' "Turning Japanese" would end up in it, only to be plopped right next to heavier stuff like Accept's "Balls to the Wall," Dio's "Holy Diver" and Judas Priest's "Electric Eye." But Harmonix went even deeper into obscurity this time, scraping up songs like "Only a Lad" by Oingo Boingo (who?) and "Because It's Midnite" by Limozeen, a fictional hair metal parody band from the Internet flash series Homestar Runner.

    The thing to understand about the music selection is that is belongs squarely in the 1980s. There were '80s songs in GH 1 and 2 (and then subsequently in 3 and Aerosmith), but those songs were much more timeless, whereas songs like "The Warrior," as incredibly fun as it is to play, could never be gotten away with on contemporary music charts. There is simply no pleasing a wide audience when a game tries to represent such a rich musical era into a setlist that can initially be burned through in a few hours, so Harmonix instead decided to choose music that would work with the "guitar" part of Guitar Hero regardless of a given song's popularity. And for additionally snooty music aficionados, there are a total of five master tracks; while I am of the school of thought that covers are no big deal and a player can have fun with a song regardless of it being "real," playing the authentic version of "I Ran (So Far Away)" does make it seem that much more satisfying. As for the rest of the music, it is mostly superb cover musicians with a few oddities here and there: "18 and Life" and "No One Like You" sound spot-on, "(Band Your Head) Metal Health" strangely omits a guitar solo and, scarily enough, "I Wanna Rock" is not a cover, but a re-recording from the real Twisted Sister and it sounds awful.

    If you practice your finger-tapping well into the night and watch late-night infomercials with LimeWire open so you can "relive the memories," Guitar Hero Encore: Rocks the 80s is probably the game for you. And not to beat a dead horse, but GH: 80s is for music game fans only. Don't bother if you're not already into them.

    Other reviews for Guitar Hero Encore: Rocks the 80s (PlayStation 2)

      A good guitar hero game but a little over-priced. 0

      Gameplay The gameplay in guitar hero encore: Rocks the 80s is very similar to the other guitar heroes. The game modes are career, quick play, multiplayer what are co-op where someone plays lead and the other plays bass as all the songs are bass songs and the last multi-player mode is pro face off and in that mode you and another player plays the same song on the difficulty and both have the same amount of notes. The last mode is training what includes tutorials what hasn’t changed since the firs...

      1 out of 1 found this review helpful.

      A pretty good expansion, but could have been much better 0

      IntroductionFirst things first: Guitar Hero: Rocks The 80's is not a full sequel like GH2. It only has 30 songs, few unlockables, and not as many characters. Because of this, RT80's falls short of some people's expectations. It is a game that only hardcore Guitar Hero players, like myself, will be willing to pay the full $50 for it. While the price tag may be too extreme and may not be the best way to invest your money, you still get a pretty good rhythm game from Harmonix and Red Octane that's ...

      0 out of 0 found this review helpful.

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