The Guitar Hero: Warriors of Rock demo has been out for a little while now. I just got around to playing it last night though. Dude, it's weird. I knew they were taking on more of a story aspect this time around, but the way the "Quest" mode is built, I couldn't help but get kind of a Castle Crashers or general adventure game vibe off of it. Not in the way the game plays obviously, but the way progression is set up. Basically you play a song and based on performance, you will earn a certain amount of stars(I think they're called Power Stars?). It's not like Rock Band stars though. There seems to be a meter in the lower right corner of the screen that is building up and giving you stars as you play, similar to an experience meter(That does sound the same as Rock Band, but it's not). At the same time, there's some kind of separate meter on the combo multiplier meter that seems to constantly be increasing, which does something to affect your total number of earned stars. After you earn enough stars, you get to advance a space on a world map, which is what made me think of Castle Crashers. It's all a bit complicated and I'm probably doing a poor job of describing it. The point is that this game doesn't just feel like Guitar Hero, but with cut scenes. It almost feels like a classic RPG, and it--at least from my limited time playing it--seems kinda neat.
This game's weird, plain and simple. On one hand, the stuff they're doing is definitely unique, and is interesting to an extent; however, at the same time I can't help but feel like this is all just a dumb gimmick. I'm probably not the exact target for this game since I'm not super into all that hardcore metal and demons and shit, but this just isn't what I ultimately want out of a music game it would seem.
Anyone else try the demo? Do you like this direction they've gone with the series, or not so much?