¿When do you expect Half-Life Episode Three to be released?
2011 at the earliest, but it could be 2012 or maybe even later. Episode 3 is going to be the final episode of Half Life 2, and it's going to be their swan song, their pièce de résistance, it's going to be a masterpiece and they're going to take a long, long time perfecting it.
Late 2010 or early 2011. It's the single most wanted game ever for me, especialy after just finishing my HL2 marathon the other day in which I played HL2, E1 and E2 over the week. I can't wait to explore the Borialis and finish the fight with the combine and hopefully have a long discussion with the GMan.
Why was 2010 Q4 not an option in the poll? Oh well, that's when I reckon it'll come out. They've definitely been working on it in the meantime given the quotes to come out Valve in that time and the merest details of what has ben teased leaves me super-excited as to what new technology and gameplay might be introduced. I'm hoping that they start teasing it's release early in 2010 but maybe they'll just wait till E3 to announce it and start showing it off.
It took them six years to make Half-Life 2, and one and-a-half(ish) years to make each of the current episodes. I can easily see it being out by Q3/4 2010. That's still three years to make it. 2011 at the very latest. Not that I want them to rush it. I'm just being realistic.
I reckon they're making a completely new, overhauled Source engine for Episode 3. They can just as easily call it Half Life 3, why tie it to the old engine's legacy? Or they're going to release episode 3 using the current engine in Q3 or Q4 2010, and subsequently announce a new engined Half Life 3 for 2011.
For those saying never... Seriously? Valve never canceled a game before and we all know they take FOREVER to release a game but it's always very well worth it. Don't say "Well, L4D2 came out a year after the first!", technically that wasn't Valve that developed it. It was made by the Turtle Rock Studios developers but they were just bought out by Valve and made into their own division/team separate from the Half-Life series and most other Valve games.
I'm just waiting to see what Valve decides to do after they are done with this whole episode stuff. It's really sad they had to chose 'episodes' as the name of them, as that implies a faster dev cycle for smaller content. Instead we get the same amount dev time for even smaller amounts of content. As much as I liked HL2 and the first episodes, they are NOT worth the time spent on them for me. I played through them and haven't looked back since.
I still stick with my belief that they've scrapped the "Episodic" part and are working on a full-fledged Half-Life 3 under an all new engine (which is probably more of a highly evolved version of Source, much more so than their recent releases). It will probably be announced this coming E3, with a release sometime in 2011.
I mean if you can really invest up front in your engine and stick with it, you really benefit in the long run. More and more companies are seeing this, just look at Rockstar and their RAGE engine. Rage is powering their entire lineup from GTAIV, Table Tennis, Red Dead Redemption and beyond.
" btw DNF is still going to get released, it's just a matter of case settlement before they can proceed. "Hah, doubt that. Proceed with what, the DNF team was canned and 3d realms themselves have been reduced to the bare minimum. You'd be lucky to see any news related to 3d realms in the next 2 years let alone a Duke Nukem game.
That's all besides the point, since the most recent leaked info from the game when they leaked mission plots/structure it looked like such a terrible excuse for a game. Even if it was released in 98 the info shown would have still made it out to be a bad game, now after a decade of rebooting it to come up with the stuff we've seen? It's appeal would be pure mockery, something to be pointed and laughed at.
Look, there's no need to derail this thread but I strongly believe that Duke Nukem Forever has already been completed, save for a few touch up effects (such a particle systems and canned animations) which are often changed during a game's production lifecycle. Here;s why I believe it will be released:-
If the game had never been in a workable state Take Two would never have sued Apogee in the first place, because all they really want is the game itself so they they can turn their development investment and licensing costs into earnings. Their case is literally aimed at the wrong company as they made an agreement with Infogrames (AKA Atari these days) who originally owned publishing rights of the title to tune of 12million USD, none of which Apogee ever saw, Yes they may have indeed funded some of the development cost but they have yet to prove to what degree. When this case was showing to be unjust, they further harassed Apogee to try and grab at the game assets, which also failed. Apogee would not have bothered defending themselves to such an extent if those assets weren't directly tied to a finished product and the judge would not have allowed those assets to stay in Apogee's hands if the game hadn't shown at least some semblance of completion - inasmuch as the case was raised by Take Two as a breach of contract - likely pertaining to specific clauses of targets not being met. Meanwhile Take Two's own devs 2k Games already started another product using the Duke Nukem license (which by the way is all Take Two own, not the 3DR assets of DNF nor the rights to the final product as has already been proven) - that game's development has been halted. Why? Simply because DNF is already ahead of it and this is also why Take Two wanted DNF's assets. They know that 2k wouldn't have been able to spin up another DN licensed product to match DNF so they halted progress and hoped to steal 3DR's thunder via a court injuction which, as I already said, failed. 3DR's staff layoffs are a measure to protect those assets and to enable the 3DR devved DNF product to see the light of day eventually. Take Two know this and eventually the case will be settled - because all either party wants is for the game to be released.
Whatever your opinion is based whatever information you've gleaned from whatever sparse sources have been feeding the loop, the fact of the matter is that any game is only as good as it plays. Prey, another 3DR game which had a really long development history and multiple reboots, was a hit commercially and critically when it finally got released. I think DNF will follow suit.
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