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    Half-Life 2: Episode Two

    Game » consists of 7 releases. Released Oct 10, 2007

    The second episodic sequel to Half-Life 2, Half-Life 2: Episode Two follows usual protagonists Gordon Freeman and Alyx Vance on their oft-interrupted journey to White Forest, a resistance base. Rockets and gnomes abound in Valve's latest addition to the series.

    So many Antlions!

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    zanshin

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    Edited By zanshin

    I began playing Half Life Episode 2 yesterday.  While it seems quite good, and the story took an impressive and unexpected turn, it still kinda creeps me out having to walk through those tunnels with all those grubs.
     
    I think one of the most amazing aspects of Half Life (any Half Life game) is the scripted events that are not limited by your perspective.  Anyone who has played even the beginning of Half Life knows there are moments when things are happening around you, but you are able to look and move around, giving you the feeling those events are happening spontaneously, while avoiding relying on things like FMV (Full Motion Video - i.e. cut scenes) which may detract from your sense of really being in the game.

    I don't know if I will have time to play anything else before Duke Nukem Forever is released, but I am still considering picking up Portal 2 and even Borderlands.
     
    I noticed I also have a copy of Half Life:The Lost Coast included in my Orange Box (what a deal!), but I don't know how it compares to the episodes or the original game.  Is it as long as the original game?  Does the story continue  the original story or have any connection with it?  Anyhow, it's gonna be a while til I run out of games, so I will consider it for a while before I make my next gaming choice.

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    zanshin

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    #1  Edited By zanshin

    I began playing Half Life Episode 2 yesterday.  While it seems quite good, and the story took an impressive and unexpected turn, it still kinda creeps me out having to walk through those tunnels with all those grubs.
     
    I think one of the most amazing aspects of Half Life (any Half Life game) is the scripted events that are not limited by your perspective.  Anyone who has played even the beginning of Half Life knows there are moments when things are happening around you, but you are able to look and move around, giving you the feeling those events are happening spontaneously, while avoiding relying on things like FMV (Full Motion Video - i.e. cut scenes) which may detract from your sense of really being in the game.

    I don't know if I will have time to play anything else before Duke Nukem Forever is released, but I am still considering picking up Portal 2 and even Borderlands.
     
    I noticed I also have a copy of Half Life:The Lost Coast included in my Orange Box (what a deal!), but I don't know how it compares to the episodes or the original game.  Is it as long as the original game?  Does the story continue  the original story or have any connection with it?  Anyhow, it's gonna be a while til I run out of games, so I will consider it for a while before I make my next gaming choice.

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    Winternet

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    #2  Edited By Winternet

    Half Life: The Lost Coast is just a tech demo. Not a full game.

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    Binman88

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    #3  Edited By Binman88

    Lost Coast is just a small little area designed to showcase the game's graphics. There's a few dudes to shoot (if I remember correctly) and an integrated commentary, but not much else.  
     
    HL2 was really good at immersing you in the character, for the reasons you stated. The camera is never really pulled away from you (if at all), so everything unfolds before your eyes, so to speak.

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    #4  Edited By Bubbly
    @zanshin: Lost Coast is a tech demo. It was the first time Valve did commentary nodes, it has nothing to do with the story, and is very short. Been a while but I think the length is about 10 minutes, give or take.
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    angelkanarias

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    #6  Edited By angelkanarias

    Yeah, the scripted events are awesome and I like that I still have control over the game when they happen. I think half-life games are the most immersive games I've ever played.

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    #7  Edited By beej
    @dudeglove: Fuck that bridge.
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    Binman88

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    #8  Edited By Binman88
    @dudeglove: Mmm.... really, actually. Does the camera ever leave your perspective? Nothing you said negates my point that you play the entire game, and see everything, from your perspective. Whether or not you find parts of the narrative to be bullshit is really irrelevant to this fact.

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