they totally should imo
Half-Life 2
Game » consists of 18 releases. Released Nov 16, 2004
Several years after the Black Mesa disaster, Gordon Freeman awakens from stasis to aid a resistance movement against the Combine, a collective of trans-dimensional aliens that have conquered Earth.
Should they make HL2 saga into a movie?
the central figure of that universe is silent.
guess someone could produce a seven hour war movie, but valve seems to have put that off limits so.....no.
if someone did i would like for it to be more along the lines of Children of Men, my fear would be it landing in the hands of a bay like figure who cant help himself from the blowing everything sky high.
I don't think the story is good enough. It's basically just a standard resistance trying to repel occupiers plot. It's enough to keep you interested in what happens next in the game, but as a full-fleged movie not so much. To me, Half-Life is good because of its immersive world and varied gameplay, not as much for its story.
If you want to see some Half-Life in film, check out this short. It's the first in a series and is pretty good. Light on story and heavy on fan service/action.
http://kotaku.com/5152938/half+life-2-the-short-movie
what short are you talking about?" I don't think the story is good enough. It's basically just a standard resistance trying to repel occupiers plot. It's enough to keep you interested in what happens next in the game, but as a full-fleged movie not so much. To me, Half-Life is good because of its immersive world and varied gameplay, not as much for its story. If you want to see some Half-Life in film, check out this short. It's the first in a series and is pretty good. Light on story and heavy on fan service/action. "
@ponyslayer said:
" the central figure of that universe is silent. guess someone could produce a seven hour war movie, but valve seems to have put that off limits so.....no. if someone did i would like for it to be more along the lines of Children of Men, my fear would be it landing in the hands of a bay like figure who cant help himself from the blowing everything sky high. "thats true, but i mean like if gordon wouldn't be silent it could make a half decent movie no?
But valve wants Gordon to be silent. This way the player character can put himself into Gordon's shoes, and no matter how the player envisions Gordon to be, It doesn't crush most player's toes. And anyway, I can't see Valve going for such a cheap cop out to make a few bucks. Plus, what's the point of watching a movie about Gordon when you can play a game about Gordon?
Actually, yes, you're correct. IMO, one of the things that made Half-Life one and two so fun was the dramatic scripted sequences. It felt like you were part of a kickass action movie. So a actual movie on Half-Life 2 would probably seem pretty boring, being that you aren't in control, and dramatic action sequences are par for the course in today's movie.
After watching District 9, I think it would be a great idea if Neill Blomkamp, or someone like him directed it. If this got into the hands of a typical director like Bruckheimer or Bay, we will be screwed...
Hmmm........Yes,its not that good of a story,its pretty epic,but not....Fully epic.
It worked for Terminator,WHY NOT HL?
no, not at all.
The reason being is Gordan never speaks. If he spoke go nuts but he doesn't. It is a defining part of the character of Gordan Freeman. It SHOULDN'T be changed. Making a movie in which the lead does not speak would be too weird. Unless they wrote it from another point of view.
But no is my short answer.
The movie opens with a flashback. The caption says: "Gordon Freeman. Status: Child. Age: Four." His mother is in the kitchen, putting a bottle of extremely hot hot sauce on the table, next to a straw …
nah.. its just a game to play and experience and enjoy, but i dont see HL2 as a movie..
Well, actually, just now in my mind i could see footage of the gameplay turned into movie footage, but the action cinema of today SUCKS and has this technologic and cold feel to it, like the motherfucking Dark Knight, so my answer is still no. a 90s HL2 flick would be awesome
" @girdz said:Oh right, fair enough. The TF2 style works really well for the shorts but I'm not sure HL2 has the art style to pull off a 90 minute movie, if they were to do it in-engine." @Scooper: I don't think the TF2 shorts are in-engine. "I'm pretty sure they are, but obviosuly it's a little tweaked and beefed with various filters ect. They didn't make it in Garry's Mod. "
" @Scooper said:Yeah, I wasn't being wholey serious about a full length movie. It was just a off-hand comment about if it hadto be made." @girdz said:Oh right, fair enough. The TF2 style works really well for the shorts but I'm not sure HL2 has the art style to pull off a 90 minute movie, if they were to do it in-engine. "" @Scooper: I don't think the TF2 shorts are in-engine. "I'm pretty sure they are, but obviosuly it's a little tweaked and beefed with various filters ect. They didn't make it in Garry's Mod. "
I hope not.
From a community standpoint, Half-Life's narrative gets knocked around a lot. I'm seeing a lot of responses in this thread, even, that indicate that sentiment.
Ultimately, it's not that the narrative isn't epic or isn't engaging, because--and maybe this is simple personal preference influencing this opinion--I feel it is totally engrossing, the story from the beginning of the series to the point we're at now with Episode 2.
The problem, though, is that Valve is doing something in their franchise that few--if any--other big-budget, big-draw game franchises are bold enough to do. And that's telling the story by not telling the story. The player has to go out of their way in Half-Life 2 just to figure out what the fuck is happening. And Valve made that choice consciously. They are pushing the boundaries of video game narratology by inputting the player directly into Gordon Freeman's perspective. He knows nothing. The player, likewise.
What this means, in layman's terms, is that the Half-Life fiction, as it stands, is difficult to translate into another medium without cheapening the narrative itself. To make the franchise into a film is to make the story obvious. In order to appeal to the masses, the screenwriters would have to bludgeon the audience with the story in order for it to be of any concern, and then it would certainly become a pseudo-generic "oppressive-alien-force-versus-diminishing-human-resistance" tale. See, the beauty of Half-Life isn't the story, but like any good fiction, it's the telling of the story.
tl;dr = No, because a film would ruin it.
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