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    Half-Minute Hero: Super Mega Neo Climax

    Game » consists of 5 releases. Released Jun 29, 2011

    Half-Minute Hero: Super Mega Neo Climax is a port of the PSP RPG/puzzle game mashup Half-Minute Hero, released on XBLA and PC. It also includes a new graphical style and an added multiplayer component.

    360 D-pad, you're the worst.

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    FrankWeidner

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    #1  Edited By FrankWeidner

    I picked this game up and I'm absolutely adoring its completely wacky... well, everything,  but the biggest fault of the game seems to be the fact that I have to play this game with a 360 controller. That d-pad is incredibly terrible, and for whatever reason using the analog stick doesn't seem to be much better. I'm constantly getting stuck, or moving in directions I swear I'm not pressing. It would hardly matter in a slower game, but I've only got 30 seconds to save the world, dammit! 
     
    Anybody else frustrated with how this game controls? Anyone have a solution besides buying the $65 controller with the better d-pad?

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    fazzle

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    #2  Edited By fazzle

    My biggest piece of advice is to just not run into walls, that seems to be the cause of this.  Whenever I run into a wall I seem to bounce off in some random ass direction that the game decides.  Other than that I don't have any problems, assuming I'm using the d-pad.  If I'm using the analog stick though, shit, I might as well just be blindfolded for all the good it does.

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    ViciousReiven

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    #3  Edited By ViciousReiven

    I don't understand how people have problems with the d-pad, I never have any of the problems people claim :\

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    FrankWeidner

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    #4  Edited By FrankWeidner
    @ViciousReiven: I've always found it to be clunky when I'm using it as the primary control of a game. Weapon/special item selection works just fine, but when I'm using it to move a character, it just feels sluggish and inaccurate. If you haven't ever experienced that, my hat is off to you. 
     
    Oh, and just curious, have you played this game in particular? Because it seems like an especially heinous case to me.
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    OwnlyUzinWonHan

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    #5  Edited By OwnlyUzinWonHan
    @ViciousReiven said:
    I don't understand how people have problems with the d-pad, I never have any of the problems people claim :\
    Same here, and I don't know how people feel about the Wii Remote's D-Pad, but I think that one is far worse.
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    FrankWeidner

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    #6  Edited By FrankWeidner
    @OwnlyUzinWonHan: That d-pad is the only thing I like about the Wii Remote. It's not great, but it's always felt more accurate to me then the 360's. For example, I don't mind playing sidescrollers with the Wii Remote's d-pad, but I absolutely hate playing them with the 360's. Also, I've found puzzle games to be pretty difficult to control on the 360.  
     
    Now, the PS3 d-pad is pretty great. If we're talking the best controller overall, I'll take the 360, but I like the PS3 d-pad the most. 
     
    Also, every time I type the word "d-pad" in this thread, it sounds dirtier and dirtier.
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    phish09

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    #7  Edited By phish09

    The only thing I don't like about the 360 D-pad is the placement of it.  It makes playing games with the D-pad, for extended periods of time, pretty uncomfortable.  Having said that, I don't know where else you could move it.  I need those analogue sticks where they are since I play way more games using the left analogue stick than using the D-pad.  The thing is, the PS3 doesn't have a much better D-pad, it's just in a more comfortable place, but the trade off is that using the left analogue stick on the Playstation controller is less comfortable than the 360 controller.  It's kind of lose-lose if you think about it.  IF only the left analogue stick could somehow be interchangeable with the D-pad, then you could switch them around based on whatever the game you are playing calls for. 

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    ervonymous

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    #8  Edited By ervonymous

    It's pretty bad but it's served me better than the analog stick in this particular game.. I could try using my arcade stick though.

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    OwnlyUzinWonHan

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    #9  Edited By OwnlyUzinWonHan
    @GilbertMordinAndSullivan: I guess it's a matter of personal tastes, I played a bunch of vanilla Street Fighter IV on the 360 D-pad before getting a Fightstick, and I've played all the 2D games I can on the 360's D-Pad without a problem but when I had to use the Wii Remote's D-Pad for Metroid Other M, I really hated it. I haven't spent enough time with a PS3 D-Pad to really form an opinion, but I'm probably gonna buy a PS3 Slim soon so, fingers crossed on me liking it! 
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    FrankWeidner

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    #10  Edited By FrankWeidner
    @phish09: That's completely impractical, but I love that idea. I think you're right - the placement is a big part of the problem. Your thumb isn't at a comfortable angle, so which direction you're pressing kind of feels like a potshot. Let's start drawing up some schematics on this switchable controller, I'll call all of the engineers I know.
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    ViciousReiven

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    #11  Edited By ViciousReiven
    @GilbertMordinAndSullivan said:

    @ViciousReiven: I've always found it to be clunky when I'm using it as the primary control of a game. Weapon/special item selection works just fine, but when I'm using it to move a character, it just feels sluggish and inaccurate. If you haven't ever experienced that, my hat is off to you. 
     
    Oh, and just curious, have you played this game in particular? Because it seems like an especially heinous case to me.

    Not yet, but I used it primarily in SotN and had little problem, in some instances I found it more precise than going analog. I guess I'm better at adapting, sort of, I still can't for the life of me play a game without inverting the Y-axis :(
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    FrankWeidner

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    #12  Edited By FrankWeidner
    @ViciousReiven said:
    @GilbertMordinAndSullivan said:

    @ViciousReiven: I've always found it to be clunky when I'm using it as the primary control of a game. Weapon/special item selection works just fine, but when I'm using it to move a character, it just feels sluggish and inaccurate. If you haven't ever experienced that, my hat is off to you. 
     
    Oh, and just curious, have you played this game in particular? Because it seems like an especially heinous case to me.

    Not yet, but I used it primarily in SotN and had little problem, in some instances I found it more precise than going analog. I guess I'm better at adapting, sort of, I still can't for the life of me play a game without inverting the Y-axis :(
    Same here. Playing flight sims at a very young age ruined me, so I'll be inverted for life.
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    Bumpton

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    #13  Edited By Bumpton

    INVERT 4 LYFE. Never played flight sims much (just some Wing Commander), but I still have the inverse controls drilled into my brain. 
     
    On-topic: Unfortunately, I haven't gotten to try the game yet. Are we talking unplayably bad or just semi-annoying? I'm really looking forward to giving it a shot, especially after Brad's review!

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    spazmaster666

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    #14  Edited By spazmaster666

    In my experience the 360's D-pad can vary from controller to controller. I own about eight 360 controllers and some have decent D-pads while a few have pretty bad D-pads. I have the silver controller as well and while it's definitely better, it's still not quite as good as a D-pad having separate buttons for each direction like the DS3.

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    ajamafalous

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    #15  Edited By ajamafalous

    Wait, this game is on 360? I'm fucking buying this now.

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    FrankWeidner

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    #16  Edited By FrankWeidner
    @Bumpton said:

    INVERT 4 LYFE. Never played flight sims much (just some Wing Commander), but I still have the inverse controls drilled into my brain. 
     
    On-topic: Unfortunately, I haven't gotten to try the game yet. Are we talking unplayably bad or just semi-annoying? I'm really looking forward to giving it a shot, especially after Brad's review!

    It's never unplayable - like I said, I'm loving the game - but I do find myself fighting with the controls fairly often. Part of it may be the stress of the time limit, but I know I've seen my character just stand still while I'm trying to move him. But yes, if you're on the fence about it, definitely check it out. The insanity is totally worth some minor frustration.
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    ervonymous

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    #17  Edited By ervonymous

    @Bumpton: You probably won't notice a thing if you don't have a problem with the d-pad in the first place, it's an excellent game and a steal at 800MP.

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    tofford

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    #18  Edited By tofford

    I just picked up one of the new limited edition controllers with the twisty d pad and it is a definite improvement. If your main controller is a bit worn down anyway I would get one

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    Yanngc33

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    #19  Edited By Yanngc33

    The stick is far worst but you're right, during Hero 300 where every second counts, the imprecisions with the pad can really cost you. And it gets worst in hero 3

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    IamAwesome

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    #20  Edited By IamAwesome

    I'm shuddering once I get to Hero 3 since you need to be really precise on that mode and can't say I find the 360 dpad to be really precise compared to the PSP's dpad.

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    owl_of_minerva

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    #21  Edited By owl_of_minerva

    Buy a Razer Onza or a Madcatz Black Ops controller if you can afford it. They both have considerably better d-pads than the piece of engineering fail that is the original controller's dpad.

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    John1912

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    #22  Edited By John1912
    @ViciousReiven said:
    I don't understand how people have problems with the d-pad, I never have any of the problems people claim :\
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    FritzDude

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    #23  Edited By FritzDude
    @owl_of_minerva said:


                        Buy a Razer Onza or a Madcatz Black Ops controller if you can afford it. They both have considerably better d-pads than the piece of engineering fail that is the original controller's dpad.

                       

                   

    I approve of this. I recently bought the Razer Onza TE and the D-pad is much better than the original counterpart, especially for precision. Also, it's overall a better controller because of the customizable aspect and grip.
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    MooseyMcMan

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    #24  Edited By MooseyMcMan

    The 360 d-pad is the worst. Or at least the ones of five year old controllers (like mine), especially when the wear and tear of being used does not help.  
     
    Makes me wish the PSP version of this game would go down in price. Or that they'd put this new version on PSN (which seems odd to me that they haven't, unless Microsoft started throwing money hats around). 

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    maskedarcstrike

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    #25  Edited By maskedarcstrike
    @GilbertMordinAndSullivan: It's even worse when your riding a horse............
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    Tan

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    #26  Edited By Tan

    I've always hated the 360 d-pad. It's placement feels awkward to continuously use and the thing itself just feels one big button with a d-pad glued on top of it.

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    moofey

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    #27  Edited By moofey

    While reviewing it my first observation was that moving the D-pad was obviously (and I expected this) not as tight as the PSP version.

    This is probably the only 360 game I've played where trying to use the stick was even worse than the d-pad.

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    Milkman

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    #28  Edited By Milkman

    Just started playing this and I totally agree. The D-pad sucks but the stick is even worse. I love the game but getting stuck on walls can really kill the mood sometimes.

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    WilliamRLBaker

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    #29  Edited By WilliamRLBaker

    I've not had any problems using the analog sticks the times I have played this game at a friends...

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