You know what? I am guilty of bypassing the team objectives in Halo multiplayer in pursuit of achievements. There is this fuel that takes over me when a map that I need an achievement in comes out of the hopper. While I am doing the team no favors while I stroll around a level not shooting and just heaving grenades trying to get Death from the Grave, for whatever reason, I continue to do it. The same goes for hanging out in the backfield on sandbox during team deathmatch to get a Perfection medal.
But others have taken this too far. I want to reach through the internet tubes and strangle someone when I get team killed while I have the hammer on Assembly just so they can have a go at the Hammer Time achievement. The same goes for getting team killed if you have the sword on Heretic. And, I'm talking about multiple team kills per game. What on earth was bungie thinking?
On top of all this, you have to wait for the right map and right gametype for some achievements like getting 3 oddball melee kills on a Legendary map. I have, to this day, never played a game of oddball on a legendary map. I laugh seeing people not return flags so they can camp and wait for a shot at getting flag kills. Or better yet, its just comical seeing someone drive a ghost an entire match to get a splatter spree during a CTF game.
Yes, I like achievements. I go out of my way to get them. And, in most cases I enjoy the added value it delivers to my games. But Halo 3 is an example of how to not do them. These achievements ruin an otherwise excellent multiplayer experience by including them.
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