@sdauz said:
"@Br3adfan:
Dude i agree, halo's story has always been designed in a way that the 'Madden Crowd' can play it and not have their head explode and complex enough that those who care will find it deep and interesting. If u play halo and dont care about the story, u wont care about the story, u wont look for a story. Not all games need to be like MGS and bash u over the head with its plot....repeatedly and for 45mins straight.
"
Yep, basically. If you don't want to listen, you can indeed get only "theres a war between the aliens and humans" and there's "some rings to destory the world" and "there's this flood stuff" and "a religious civil war/chaos in the alien world".
Lots of people probably don't even know who the forerunners are despite being such a big faction. Usuaully people group it Covenant, Humans, and Flood and I say-- you mean covenant, humans, flood, and forerunners? Granted, the humans are the descendants of the forerunners. But still. And you know, like who do you think the rings/ark are from.
bungie was big on that with Marathon when I played through them quickly just because people compared it wiht halo. In marathon you can completely ignore the story if you desire. Granted, they don't use cutscenes at all but rather terminals, but that's a choice in design and technical limitation.
Halo 3: ODST is doing away with terminals as its in new mombasa (unless you do explore some forerunner stuff afterall) and opting for Audiologs.