Finished first play through of the campaign on Heroic a while back, will work on Legendary later. My overall opinion, it's pretty much the Call of Duty of the Halo franchise which has some pros and cons. One of the things that steadily bothered me more throughout the campaign, and I'm surprised more people haven't brought up, was that they decided to lobotomize all of the Covenant and leave them with no voice in the story (almost literally since MC's translation software apparently evaporated). I know that at least part of the Covenant being pretty much the "alien bad guys, you shoot em," instead of intelligent beings, was that they were a more fanatic group, that split off and apparently has their own fleet. But what really made no sense to me was that there's pretty much no mention of those allied to Humanity, even at the research station near the third Halo. You would have thought that some of the Covenant would have been involved on researching the civilization that they spent their lives worshiping, but instead we're given a humans-only station with a bunch of scientists screaming "The Covenant are coming for us, oh no!" I also was a little peeved that they seemed to pull names out of thin air (the Didact never introduces himself before Cortana starts using that name, apparently pulling that factoid from a late Halo book as well, under the assumption that everyone read it) .
For me, the strongest part of the campaign was the CortanaxChief relationship that was played with. I feel they did a good job of giving Chief a human side while still retaining his character (remaining far from emotional outbursts was probably a good call here). As far as Cortana's fate, I'd prefer if they left her dead to make the ending a little more justified and, if they should bring her back, I'd prefer to see it be as an antagonist (a rampant part that split off and survived perhaps) rather than her old self, but I half expect that they'll revive her fully anyway (possibly given human form thanks to the Composer). Speaking of which, was anyone else disappointed with the CoD style, anti-climatic, first-person quicktime sequence at the end? After pressing L-trigger to sticky him with a grenade that doesn't stick to things, I expected something more, maybe even a proper fight, not for Didact to just topple and presumably die. Despite this, the campaign offered some pretty cool missions (Broadsword piloting inside a structure was an interesting idea) and looked gorgeous, so that's always a bonus, I guess.
Vehicle diversity has taken a major hit outside of campaign (Covenant vehicles now represented by only 3 old designs, the only new vehicle is the Mantis), although I probably should have seen that coming after the Covenant and Promethean infantry both consisted of only 3 racial variants each (4 for covenant if you count they handful of Hunters thrown in). Alien weapons sound more like human guns than ever before for some reason.
Overall, Halo 4 is fun, even if it borrows heavily from ideas that are neither original, nor are they Halo-esc. I hope that 343 can continue to improve from this as a starting point of their Halo designs. And that's about the extent of my opinions so far. [/rant]
edit: because I had a tangent about multiplayer in there for some reason.
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