Hey guys, just wondering what your thoughts are on the game's length in relation to other Halo games. One of the only things I found disappointing about Reach was the length of the campaign, it was a little short when put beside 3, 2 and 1 (But it was oh so sweet). Perhaps that was because there were whole missions that took place in a vehicle or something, I don't know, but it felt shorter. My memories of Halo 3 make me remember it as the longest Halo, but maybe that's just plain false, I don't know. Anyway how long is this game?
Halo 4
Game » consists of 6 releases. Released Nov 05, 2012
The first game in the second saga of the Halo sci-fi series has the Master Chief awakening from cryostasis as he explores the mysterious Forerunner shield world Requiem, fights a newly-formed Covenant group, and accidentally awakens an ancient evil.
Length in comparison to other Halos
It felt like 6-7 hours. Unlike previous Halo games, Halo 4 has no bullshit filler content. It's all meat. So in that respect, you are getting significantly more bang for your buck even if the hour-count doesn't sound appealing.
Me and my buddy ran through it in 7 hours on co-op legendary but we've been at these games for 11 years. It was 7 awesome hours, as stated above. There was one, possibly two sections that felt like padding but they didn't last long. All in all, I didn't notice much of a difference in terms of length with the previous games. All depends on the difficulty (and co-op makes things much easier since they're pretty nice about respawning your buddy quickly).
Game was fantastic front to back, I think.
It did feel much shorter in comparison, but there is some great variety to the game. It's not going to feel like a Bungie game, but it's not a bad thing.
I've been told its a good size. Maybe even a little too long, at least according to Jeff, and he would know.
The length was just right for me. It didn't overstay its welcome. By the end of the game, I didn't feel like I needed more from the campaign. Its definitely a solid start for the new Reclaimer trilogy.
My friends and I (4 people) ran through it in just over 3 hours on Legendary...I don't remember being able to do that on other Halos. Having said that, this is almost a different Halo entirely, very interesting direction.
(This was according to the game play time, I think it may have been closer to 4 hours because there seemed to be some tracking issues)
@hawkinson76 said:
I've been told its a good size. Maybe even a little too long, at least according to Jeff, and he would know.
Jeff is not a good metric on time , he still think a 4 hour campaign is ok for 60 bucks non sense I say , and no the vehicles sections in HL2 do not overstay their welcome Jeff .... THEY DO NOT >:3
7 hours seem a bit too little for me , but granted Im the kind of dude that likes his games long :/ tho I think Reach is the most perfect of Halos , apparently it is short , I dunno D: ... wait what was the question?
@Aetheldod said:
@hawkinson76 said:
I've been told its a good size. Maybe even a little too long, at least according to Jeff, and he would know.
Jeff is not a good metric on time , he still think a 4 hour campaign is ok for 60 bucks non sense I say , and no the vehicles sections in HL2 do not overstay their welcome Jeff .... THEY DO NOT >:3
7 hours seem a bit too little for me , but granted Im the kind of dude that likes his games long :/ tho I think Reach is the most perfect of Halos , apparently it is short , I dunno D: ... wait what was the question?
I was talking about penises.
It felt longer than Halo 3, which on the short side for me, but still not as long as Halo 1 or 2 - all in all, I don't think the length is something to be worried about, also the game pretty much avoids any and all filler content to stretch out the gameplay, and I found that I could down right skip quite a few encounters if I didn't want to fight them (playing on Heroic).
I think the stat page doesn't account for deaths and such. it also didn't count level 4 and 5 for me so I wouldn't give it too much credence.
that said I think its a good length, the plot really moves alone for a halo game and nothing felt like filler. plus it is fun!
@project343 said:
It felt like 6-7 hours. Unlike previous Halo games, Halo 4 has no bullshit filler content. It's all meat. So in that respect, you are getting significantly more bang for your buck even if the hour-count doesn't sound appealing.
Pretty much what this duder said. Me and a buddy ran through it on Heroic (Been a while since we played Halo and we just wanted to see the story basically) around 8 hours but that includes us spending about an hour trying to break one specific level thanks to the friendly co-op spawning (We did it to prove a point, no other reason xD ).
@xyzygy said:
Hey guys, just wondering what your thoughts are on the game's length in relation to other Halo games. One of the only things I found disappointing about Reach was the length of the campaign, it was a little short when put beside 3, 2 and 1 (But it was oh so sweet). Perhaps that was because there were whole missions that took place in a vehicle or something, I don't know, but it felt shorter. My memories of Halo 3 make me remember it as the longest Halo, but maybe that's just plain false, I don't know. Anyway how long is this game?
That's strange, I always remembered 3 as the shortest one, it's the only game I've ever beat twice in one sitting and I felt like it was about 5 hours or so. I could never finish Reach myself but that's cause I got bored and the multiplayer was more exciting.
Halo 1 always feels like the longest to me, but that's probably because it tends to drag more.
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