In reviews for Halo 4, I keep seeing reviewers point out that the new weapons in Halo 4 are dissapointing because they're hte same as the old weapons.
I think the thing that they're missing is... that's the point.
Halo had it's origins as a RTS game. And, as such, that meant that the two factions, Human and Covenant, were designed like Warcraft 2 factions. They had the same build tree, but different. They both had a handgun, they both had a rifle, etc. They both had a car, they both had a plane, etc.
Adding in a new faction to that scenario, it only makes sense from the backbone structure of the universe to give them an equivalent build tree.
Also, as someone who hates gimmicky, unecessary weapons in FPS games, and hates when there's too many weapons in Halo, It's frustrating for reviwers to knock the game because of it.
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