What does Halo 4 need to do to be better than Halo 3 and Reach?

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#1 Edited by The_BIG_FAT_CHODE (27 posts) -

How can it be better than Halo 3 and reach? What I would like to see is faster movement from your character. Also, although reach did improve the forge it's still not as user friendly as some would hope(like me). Hopefully Halo 4 improves in these areas and has way better maps than reach. Seriously, reach maps SUCKED!!!

#2 Posted by Droop (1916 posts) -

Not be a Halo game?

#3 Posted by ShaggE (6637 posts) -

Play as the Halo itself and run over planets (and Pluto) in a giant interstellar Warthog. 

#4 Posted by Twitchey (865 posts) -

Have an age limit as in no twelve year olds.

#5 Posted by FreakAche (2955 posts) -

Just keep adding more options to multiplayer and forge modes. That's always the most exciting thing about new Halo games.

#6 Posted by IBurningStar (2190 posts) -

Be a first person card game race car shooter. With some platforming, JRPG, beat-em-up, and rhythm game elements mixed in. Maybe throw in some point and click adventure type stuff for good measure.

#7 Posted by Tru3_Blu3 (3239 posts) -

Melee attacks that are like Halo1
 
Enemy animations that collaborate well with the gameplay.
 
Enemies shouldn't be expendable drones (except grunts and jackals)
 
Halo CE blood decals
 
Guns need to pack more KICK without it being gritty
 
Death animations and rag dolls combined

#8 Posted by Mahonay (829 posts) -

Play through the entire game from the perspective of Master Chief's cod piece.

#9 Posted by ssj4raditz (1125 posts) -

More graphics.

#10 Posted by Mahonay (829 posts) -

More cowbell in the Halo theme.

#11 Posted by Video_Game_King (36272 posts) -

Not much?

#12 Edited by John1912 (1928 posts) -

Id like to see some actual attempts to evolve the series.  I LOVED Halo, course it was a ground breaking game for its time.  Halo 2 came out, I enjoyed it, felt like more of the same, and had a shit ending.  Eh, ok, 2nd game in the series what ever.  Then 3 comes out, really feels like more of Halo 1.  They really stuck to the same format way too much imo.  Also besides the convenet, all the enemies suck.  Flood/brutes are kinda worthless imo. 
 
The first game felt so dynamic in its battles, and the enemies had character to them.  I think they need to get back to those roots, and find some new avenues for the franchise as a whole.

#13 Posted by CandiBunni (465 posts) -

Personally, I think I'll be just happy with Reach for quite a while.

#14 Edited by KaosAngel (13765 posts) -

Hats.

Nah I'm fucking with you guys, just make Reach online and refinish the fight.

#15 Posted by rmanthorp (4048 posts) -

Thread much?

Moderator
#16 Posted by Trylks (829 posts) -

Running. I want to be able to run in Halo 4. 
 
@John1912
said:

The first game felt so dynamic in its battles, and the enemies had character to them.  I think they need to get back to those roots, and find some new avenues for the franchise as a whole.
Yeah, well, basically they have to take the best from the series (that's relatively simple) and then improve it (which is the hard part), throwing in cover based or stealth dynamics wouldn't help. However, for Halo to be Halo it has to be combat evolved, so I hope to see some evolution.
#17 Posted by Dallas_Raines (2200 posts) -

More faster

#18 Posted by Slaker117 (4843 posts) -

Rampant, vague and meaningless speculation.

#19 Posted by Vinny_Says (5721 posts) -
@The_BIG_FAT_CHODE: A new exotic world that holds many mysteries and that you want to explore and discover, just like the first Halo ring did when you landed on it in the second mission of Halo CE.
#20 Posted by Bloodgraiv3 (2713 posts) -

Revamp how it plays completely. 
#21 Posted by Ace829 (2083 posts) -
@ShaggE said:
Play as the Halo itself and run over planets (and Pluto) in a giant interstellar Warthog. 
YES!
#22 Posted by PerryVandell (2109 posts) -

@ShaggE said:

Play as the Halo itself and run over planets (and Pluto) in a giant interstellar Warthog.

I like the way you think.

#23 Posted by Toxin066 (3321 posts) -

It needs to try and be Halo and not "generic shooter." The addition of classes felt crass and uncalled for.

It needs a stronger single player - better set pieces, memorable moments, and a script that was actually written rather than thrown together as the game goes along.

#24 Posted by SamFo (1552 posts) -

Amazing how many people think that they are funny in here.

#25 Edited by supermike6 (3612 posts) -

If I can shoot dudes and throw grenades in 4-player co-op with my friends then that's A-okay with me; even if it's worse than Reach it probably won't be too bad.

#26 Posted by ArchScabby (5809 posts) -

BE A BETTER GAME!

#27 Posted by vidiot (2737 posts) -

I think that the fundamentals of Halo don't need a very dramatic upgrade. 
Although if 343 just tries and emulate previous Halo design and mechanics, I don't think that would work. They need to bring to the table their own identity. One aspect that I think needs elaboration, is the disconnect of Halo's narrative to it's gameplay. Anyone who's read the books knows what I'm talking about.
There is a rather interesting universe that we never get to properly see. It's like we're always looking to this universe, via-some fish-lens, versus something more integrated. I always felt that Bungie kept getting progressively better after they left Chief's story-arch.
 
I'm actually quite interested what this game is going to be, now that I think about it.

#28 Posted by ryanwho (12082 posts) -

Be aware of other modern games.

#29 Posted by Claude (16254 posts) -

Make it more like Modern Warfare, fuck the fans and it will sale. Through the roof and beyond online all the time.

#30 Posted by Bernoulli (157 posts) -

Just make it like Rainbow Six vegas 2 but with Halo guys

#31 Posted by Yanngc33 (4496 posts) -

it needs to change up the formula a little

#32 Posted by xyzygy (10067 posts) -

Add heavy RPG elements and loot.

#33 Posted by wolf_blitzer85 (5290 posts) -

Free to Play MMO with micro-transactions for helmets and shit.

#34 Posted by The_BIG_FAT_CHODE (27 posts) -

Like your ideas. Hopefully there will be better maps for different game types like infection. And please let us play our forge maps and custom games online with other people for crying out loud Bungie!

#35 Posted by imsh_pl (3298 posts) -

Not come out.

#36 Edited by CaptainCody (1518 posts) -

Not cut off multiplayer content if you don't have the map packs.
#37 Posted by coakroach (2492 posts) -

Make it Bayonetta with Master Chief and aliens

#38 Posted by Crixaliz (782 posts) -

A revive mechanic for co-op and firefight.
The whole back out of a fire fight to let your teammate respawn is weird and old mechanic at this point

#39 Posted by Oldirtybearon (4870 posts) -

I'd like Halo 4 to be aware of games like Crysis 2, which to me felt like a Halo game for 2011. It could've just been my play style, but I was jumping from rooftop to rooftop and power-slamming the ground from insane heights. Grabbing soldiers and pitching them over tall buildings in a single bound. Stuff like that. Master Chief is a superhero in a power suit, why not make the gameplay express that fact? 
 
Barring that, I'm pretty sure Halo 4 will either be same old Halo (not a bad thing), or it'll probably go third person. Kind of hoping for the latter because I love the way Chief's armour looks. It'd also let people see the awesome stuff Chief actually does in gameplay. I'm not blind though, I know a lot of people like Halo as an FPS and if they continue down that route then I won't mind.

#40 Posted by dastly75 (112 posts) -
@ShaggE said:
Play as the Halo itself and run over planets (and Pluto) in a giant interstellar Warthog. 
You ARE the HALO
#41 Posted by Skytylz (4037 posts) -
@John1912 said:
Id like to see some actual attempts to evolve the series.  I LOVED Halo, course it was a ground breaking game for its time.  Halo 2 came out, I enjoyed it, felt like more of the same, and had a shit ending.  Eh, ok, 2nd game in the series what ever.  Then 3 comes out, really feels like more of Halo 1.  They really stuck to the same format way too much imo.  Also besides the convenet, all the enemies suck.  Flood/brutes are kinda worthless imo.  The first game felt so dynamic in its battles, and the enemies had character to them.  I think they need to get back to those roots, and find some new avenues for the franchise as a whole.
It's called a sequel for a reason.  Sequels almost always feel similar to their predecessors.  
#42 Posted by HatKing (6065 posts) -

Keeping in mind this is 343 and not Bungie, my hopes for this being incredible and unique are somewhat... fleeting. 
 
What do I think this game needs to stand out?  I think it needs to be a contrast from the past Halo games.  The previous titles were all about huge wars and epic battles.  I think a more survival focused game would contrast that well.  We know Master Chief can fight in a war with hundreds of guys on both sides of the battlelines and kick ass, but he's on a (presumably) strange planet here.  Is Master Chief as much of a badass when left to his own devices? 
 
I'd love to see a Far Cry 2 esque structure of the game.  You're on a strange land fighting with only what you can find.  You have to be resourceful and clever when fighting large groups of enemies because you're totally alone.  
 
Just my thought.

#43 Posted by laserbolts (5354 posts) -

More enemy variety. Has there been any new enemies since halo 2?

#44 Edited by big_jon (5779 posts) -

@The_BIG_FAT_CHODE:

Not sure "better" is the right term, also why don't you add something to the discussion, this thread is weak, and lazy as hell.

But with a name as juvenile as yours I guess that is simply too much to ask.

#45 Posted by Pibo47 (3166 posts) -
@ShaggE said:
Play as the Halo itself and run over planets (and Pluto) in a giant interstellar Warthog. 
This 
or 
A completely different type of game. I think halo needs to re-invent itself if it wants to survive.
#46 Posted by redbliss (648 posts) -

Have it play like Halo 3 did, use entirely new enemies, create some cool new weapons, bring back all the online stuff (forge, 4-player campaign, firefight, etc.), and develop a completely new story. That is a lot to ask from a new developer on the game, but it sounds like they are already planning on doing a couple of those things. 
 
Personally though, I wouldnt mind seeing the game go more in the direction of S.T.A.L.K.E.R.. It sounds a bit crazy, but I think it could work. I loved the "open world" of ODST, but I feel like 343 could expand on that idea. I think if 343 just makes the game more about exploring a new world or whatever (sort of how the first game was about exploring Halo), Halo 4 could be a really great game. That said, I dont think 343 will do this at all. They will play probably play it safe and make something that is pretty close to the traditional Halo formula. That is not a bad thing at all because I think they can make a great game by doing that, but it would be nice to see something completely different for the next Halo. 
 
Honestly, as long as they dont make the game like CoD by making it more cinematic, I think I will enjoy the game.

#47 Posted by John1912 (1928 posts) -
@Skytylz said: 
It's called a sequel for a reason.  Sequels almost always feel similar to their predecessors.    
Wow.....No shit.....Way to completely miss the context of the statement.  Obviously the games are going to feel similar because THEY ARE!  I didnt want them to feel like an expansion pack that had less going for it then the original, because they didnt really bother changing things up to keep it fresh,
#48 Edited by CandiBunni (465 posts) -
@laserbolts said:

More enemy variety. Has there been any new enemies since halo 2?

Well, there were two different flood type enemies added in Halo 3, the Engineer ( I know it was supposed to be in CE, but I don't think it was really in the final version of a game until ODST) in ODST, and the Skirmisher in Reach. That's not a lot, but still. 
#49 Posted by Skytylz (4037 posts) -
@John1912 said:
@Skytylz said: 
It's called a sequel for a reason.  Sequels almost always feel similar to their predecessors.    
Wow.....No shit.....Way to completely miss the context of the statement.  Obviously the games are going to feel similar because THEY ARE!  I didnt want them to feel like an expansion pack that had less going for it then the original, because they didnt really bother changing things up to keep it fresh,
It's still no different than any other sequel, people flipped shit over Assassins Creed 2 and it barely changed and say it's a way better game.  People just love to hate on halo.  Name some series for me that the sequels don't "feel like an expansion pack" because I'd like to hear a few.  
#50 Posted by jorbear (2517 posts) -

Tits always help.

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