I was really excited to see this game, but not having the original multiplayer was really stupid. Halo Reach has enough maps, plus, it has maps that resemble combat evolved maps. Why couldn't they give the same treatment to the multiplayer that they did with the single player.
big flub with multiplayer
I wish they had released the multiplayer in the first one with online play as well. I never played a lot of the first one, other than with three other friends once in a while. We first got into Xbox-LANs when Halo 2 had already been out for a while.
Because splitting the matchmaking playerbase further is not a good idea, and introducing old Halo-fans to the latest Halo-game makes sense business-wise.
I think this game is probably one of the best HD port jobs ever made, and it cops a fair bit of flak.
The multiplayer component included in this game is an extremely smart idea.
Compare it to the GOW or ICO & Shadow of the Colossus ports.
They have lovingly recrafted the singleplayer grpahics in this game, as opposed to up ressing them to look decent on modern resolutions.
I am very glad the multiplayer is a chunky DLC for Reach (which desperately needed new maps) rather than a re-boot of a decade-old multiplayer, which, far more than the CE single-player, would have showed its age badly. Splitting the player base would have been a very bad idea. I agree that the first two DLCs for Reach weren't managed very well: I didn't get nearly enough playtime out of those maps because few playlists required players to purchase them and they rarely appeared in the rotation.
I just found it to be total crap that they have a pathetic number of maps and didn't even include Blood Gulch.
yeah because its not like blood gulch isnt already in reach...
Not to mention it sucks ass in Reach due to tinfoil vehicles and DMRs.
EDIT: Also it's the worst map for sniper betrayals I find.
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