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    Halo: Reach

    Game » consists of 13 releases. Released Sep 14, 2010

    A prequel to Halo: Combat Evolved, chronicling one of the most cataclysmic events of the Halo Universe through the eyes of a squad of Spartan super-soldiers known as Noble Team. It is also the last game in the series developed by Bungie.

    Does it have a new engine?

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    MAN_FLANNEL

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    #1  Edited By MAN_FLANNEL

    Judging from those horrible quality screenshots that leaked, I don't know if Reach is on a new engine or not.  Not that I wouldn't buy the game if it was still running on the Halo 3 engine, but I feel it would be a disservice to the game if microsoft and bungie simply reused it.  Will bungie make a whole new engine for just the one Halo game they have left to make? 

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    webby

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    #2  Edited By webby

    Yes it does have a new engine. But you have to think at this point it will still be in ALPHA.
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    Lies

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    #3  Edited By Lies

    yes

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    toowalrus

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    #4  Edited By toowalrus

    Yeah, the leaked screens we've seen look different, slightly better, but it's the exact same Halo style... for better or for worse.

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    MonstroUK

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    #5  Edited By MonstroUK

    No.
     
    I mean yes.

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    bubahula

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    #6  Edited By bubahula

    i think its a new engine but those screens are still way too early too judge anything

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    gamer_152

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    #7  Edited By gamer_152  Moderator

    Yes it will have a new engine, yes it's far too early to judge anything about the game, but to be honest we don't even really know if those screenshots are real.

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    L4wz

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    #8  Edited By L4wz

    This is how me and my boys roll:
     
    * Volumetric 3D Clouds
    * Real time Ambient Maps with dynamic lighting and no premade shadows
    * 3D Ocean Technology dynamically modifies the ocean surface based on wind and wave direction and creates moving shadows and highlights underwater
    * Depth of field to focus on certain objects while blurring out the edges and far away places
    * Vector Motion blur on both camera movement and individual objects
    * Dynamic Soft shadows with objects casting realistic shadows in real time
    * Realistic Facial Animation that can be captured from an actor's face
    * Subsurface scattering
    * Breakable Buildings allowing more tactical preplanning on the player's side
    * Breakable Vegetation (with possibly heavy foliage) enabling players and enemy AI to level entire forests as a tactical maneuver or other purposes
    * Advanced Rope Physics showcasing bendable vegetation responding to wind, rain or character movement and realistically interactive rope bridges
    * Component Vehicle Damage giving vehicles different destroyable parts, such as tires on jeeps or helicopter blades
    * HDR lighting
    * Fully interactive and destructible environments
    * Advanced particle system with fire or rain being affected by forces such as wind
    * Time of Day Lighting, with sunrise, and sunset effects ensuring realistic transition between daytime and nighttime
    * Lightbeams and Shafts when light intersects with solid or highly detailed geometry, and can generate "Godray" effects underwater
    * Parallax Occlusion Mapping giving a greater sense of depth to a surface texture, realistically emphasizing the relief surface structure of objects
    * Long Range View Distance of up to 16km from ingame measurements
    * Parametric Skeletal Animation System
    * Procedural Motion Warping
         
    But all of that might make the Xbox 360 automatically RROD lol

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    Diamond

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    #9  Edited By Diamond
    @L4wz: Where'd you get that from?  Sounds like the Cryengine 2 specs
     
    Wow, I know my shit, I was right.
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    Jayzilla

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    #10  Edited By Jayzilla

    they are going to have to fine tune the shooting in it too. I went back to Halo after playing MW1 and WaW and Halo felt really janky. IDK about ODST but I imagine it plays just like halo3.

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    Dr_Feelgood38

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    #11  Edited By Dr_Feelgood38
    @Diamond said:
    " @L4wz: Where'd you get that from?  Sounds like the Cryengine 2 specs
     
    Wow, I know my shit, I was right. "
    I had it at volumetric 3D clouds...
     
    Man, I watched the Crysis tech video like 50 times.
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    mordukai

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    #12  Edited By mordukai
    @Diamond said:
    " @L4wz: Where'd you get that from?  Sounds like the Cryengine 2 specs "
    Don't, don't encourage him Diamond.  
     
    How much you wanna bet that Halo: Reach will still have crappy face animation? 
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    Diamond

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    #13  Edited By Diamond
    @Dr_Feelgood38 said:
    I had it at volumetric 3D clouds...
    Ehh, I didn't want to make any mistakes, quite a few games with volumetric 3D clouds
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    WinterSnowblind

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    #14  Edited By WinterSnowblind
    @TooWalrus said:
    " Yeah, the leaked screens we've seen look different, slightly better, but it's the exact same Halo style... for better or for worse. "
    If you mean it was a FPS, yes.
    But it was quite clearly running on an entirely new engine (albiet a very early version of it).
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    L4wz

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    #15  Edited By L4wz
    @Diamond said:
    "@L4wz: Where'd you get that from?  Sounds like the Cryengine 2 specs
     
    Wow, I know my shit, I was right. "

    My uncle I live with has a PC that can play Crysis on max.

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