What did everybody think of the beta I was gone when it came out did I miss a lot?
Halo Reach beta
The new Stockpile gametype was a mess: team mates could pick up the flags you deposited and get the points for their capture, and several occasions I had a team mate in cahoots with the enemy and would take our flags and walk them over to their base, but we couldn't stop them because you'd get kicked for betrayal.
The beta was good. And yes, grenades were annoying as hell. The narrow corridors on that one map didn't help any. I basically resorted to using armor lock every time a grenade was thrown at me. It worked nearly 80 percent of the time. Still it was a huge improvement over Halo 3 despite grenades.
" What kinds of grenades are there just frag and plasma? "Yup, huzzah! No more dumb spikes and firebombs! But if I remember correctly, you're still limited to two of each type, however, certain loadouts will allow you to spawn with three or four grenades, but you can't pick up more than two after you use them.
Also I think the Stockpile issues were resolved during the beta.
They fixed all that.
" The new Stockpile gametype was a mess: team mates could pick up the flags you deposited and get the points for their capture, and several occasions I had a team mate in cahoots with the enemy and would take our flags and walk them over to their base, but we couldn't stop them because you'd get kicked for betrayal. "
If you want you can watch the giant bomb TNT of the beta, that should give you a good idea of what you missed.
when i first played i really hated the beta, but as i played more i started to learn how to use the loadouts in certain situations and i started to like the beta a lot. theres still some balancing issues that could be done (power lock) but i trust bungie listened to the community and balanced it
Lol everyone should stop complaining about the grenades. They might have had a larger damage/explosion radius (like actual grenades hummm?) but they weren't the scourge everyone is making them out to be. Beta was kick-ass as always and I can't wait for it to drop.
" Does anyone know if they bumped up the power of the assault rifle? That thing was useless in the beta. "Yeah they did.
OT: I though it was excellent, grenades have been fixed, Stockpile has been fixed. Hopefully they moved the stockpile position on Swordbase, because it was pretty imbalanced.
Grenades worked in the beta, they weren't as OP as everyone complained, they just weren't underpowered anymore.
I never had trouble with the AR, but if they beefed it up, I'm all for it.
I seem to have the opposite opinion of most of the thread. I really enjoyed the beta, and I really preferred the changes, mostly. I didn't like the look of the grenades, seemed a bit silly being so big, but I loved that they were actually useful. I found myself saving them, rather than throwing them madly through the air.
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