Halo Reach Co-op can't be played on 4GB Slims

#1 Edited by nintendoll (20 posts) -
#2 Edited by jakob187 (21670 posts) -

LULZ? 
 
That's definitely messed up.  I wonder why that's happening.

#3 Posted by LiquidPrince (15946 posts) -

That... sucks...

#4 Posted by Prolix (188 posts) -

Welcome to mycrosoft.  lol  
 
Great way to get people to buy shit.

#5 Posted by nintendoll (20 posts) -

It's really weird, since the multiplayer works fine...how can you have a working multiplayer but not co-op? I don't know enough about games/memory/technology in general to know :/

#6 Posted by RE_Player1 (7560 posts) -

That sucks. I was thinking about picking up a 4GB model but if this is an example of what's to come than no thank you. 

#7 Posted by Inf225 (503 posts) -

Thats pretty lame, I don't see how anything in reach could cache 4gbs, the disc itself is capped it 6.8gbs

#8 Posted by Rockaholica (21 posts) -

If the article is accurate the worst part is that 16GB of USB storage would not help...that's more usable space than you get out of the O.G. 20GB 360 HDD

#9 Posted by nintendoll (20 posts) -

Also, if you bought a copy in the UK you're extra screwed, as the Slim hard drives don't go on sale until the end of the month. 
 
Gives you enough time to play through the single player campaign I guess.

#10 Posted by Empirepaintball (1393 posts) -

Why would you only have a 4GB Anything?
#11 Posted by SethPhotopoulos (5257 posts) -

That is fucked.

#12 Posted by baron_calamity (240 posts) -

A patch better be coming. Atleast allow the use of USB drives.
#13 Posted by SoylentGreen (255 posts) -
@baron_calamity said:

" A patch better be coming. Atleast allow the use of USB drives. "

@Rockaholica said:

" If the article is accurate the worst part is that 16GB of USB storage would not help...that's more usable space than you get out of the O.G. 20GB 360 HDD "

 I think the limiting factor there might be the data transfer rate on USB 2.0, not the amount of space available.
 
Still, this is shitty. Was this ever a problem with Halo 3 and the old Arcades?
#14 Posted by Rockaholica (21 posts) -
@SoylentGreen: I boot servers off usb flash based storage so it cant be that bad :)
#15 Posted by SoylentGreen (255 posts) -
@Rockaholica: No offense, but continuously caching environment data, any and all art assets in the area the player is in, scripts, and whatever else a game might feel like caching is a bit different than booting a server. A boot only happens once every while and can take as long as it needs to; a game needs to store/retrieve data thousands of times a second.
#16 Posted by R3Qui4M (408 posts) -

I know why, 4GB console reads the 4gb as memory unit. Halo Reach requires a xbox 360 hdd for theatre fileshare and coop. I'm getting screwed cuz i have a arcade with 16gb usb drive, and that doesn't work as a hard drive in halo 3, odst and reach. Please take this bungie attention i've already posted a couple of times i hope they fix it

#17 Posted by Ford_Prefect (19 posts) -

Major bummer.

#18 Posted by nintendoll (20 posts) -

They could have at least put a note on the box saying that some features require the HDD. :/

#19 Posted by Jeffsekai (7032 posts) -

I'm pretty sure Burnout needed a hard drive to play online as well.

#20 Posted by wefwefasdf (6729 posts) -

Ouch. That is pretty sucky. Hopefully Bungie will get a patch out for it soon.

#21 Posted by Sn1PeR (141 posts) -

I'm fairly sure ODST was the same way.  I do agree that a USB drive should have worked -- I'm surprised that it doesn't.  With that said if you are in the market for a new xbox you really should get one with a big hard drive -- installing your games is the way to go for silent gameplay.

#22 Posted by Helushune (215 posts) -
@Sn1PeR said:
"I'm fairly sure ODST was the same way.  I do agree that a USB drive should have worked -- I'm surprised that it doesn't.  With that said if you are in the market for a new xbox you really should get one with a big hard drive -- installing your games is the way to go for silent gameplay. "

It's a much bigger security risk to have cache files sit on a USB drive that can be removed and decrypted than to have it stored on a hard drive.
#23 Posted by AndrewB (7611 posts) -
@Helushune said:
" @Sn1PeR said:
"I'm fairly sure ODST was the same way.  I do agree that a USB drive should have worked -- I'm surprised that it doesn't.  With that said if you are in the market for a new xbox you really should get one with a big hard drive -- installing your games is the way to go for silent gameplay. "
It's a much bigger security risk to have cache files sit on a USB drive that can be removed and decrypted than to have it stored on a hard drive. "
And again: USB 2.0 speeds are pathetic. Not enough for the game to run properly.
#24 Posted by spazmaster666 (1967 posts) -
@Helushune said:
It's a much bigger security risk to have cache files sit on a USB drive that can be removed and decrypted than to have it stored on a hard drive. "
That would make sense, except for the fact you can install games to USB drives as well. I would think that would be more of a security risk than cache files. ;)
#25 Posted by Helushune (215 posts) -
@spazmaster666 said:
" @Helushune said:
It's a much bigger security risk to have cache files sit on a USB drive that can be removed and decrypted than to have it stored on a hard drive. "
That would make sense, except for the fact you can install games to USB drives as well. I would think that would be more of a security risk than cache files. ;) "

Not really.  Installed games don't give people who manage to decrypt the files a method of editing values that would be read by the game in a later state.  Saving cached files to a drive that can be removed, decrypted, edited, then put back in is an insanely easier way to hack a game and potentially expose buffer overflows.  And, like AndrewB said, USB 2.0 speeds suck compared to a SATA connection.
#26 Posted by Daveyo520 (6745 posts) -

This makes no sense.

#27 Edited by AndrewB (7611 posts) -

And you're kidding yourself if you don't think that hackers wouldn't just open up their drives and hook them up to a PC to do their hacking in the first place. The hard drive in any 360 is just a 2.5" drive; the same as you'd find in or buy for any laptop. That information is one broken warranty and one bit of software away from anyone wanting to get at the installed game files stored on them.
 
Anyway, I'd like to see some actual investigative journalism on this one. Microsoft's stance (that they're "looking into the issue") makes it seem like an actual bug. Sounds like it was like that in ODST too, so it could very well be an actual limitation of the game engine. If that's the case, I'd like to hear the technical reasoning why. I'm interested in stuff like this.

#28 Posted by Helushune (215 posts) -
@AndrewB said:
"And you're kidding yourself if you don't think that hackers wouldn't just open up their drives and hook them up to a PC to do their hacking in the first place. The hard drive in any 360 is just a 2.5" drive; the same as you'd find in or buy for any laptop. That information is one broken warranty and one bit of software away from anyone wanting to get at the installed game files stored on them. Anyway, I'd like to see some actual investigative journalism on this one. Microsoft's stance (that they're "looking into the issue") makes it seem like an actual bug. Sounds like it was like that in ODST too, so it could very well be an actual limitation of the game engine. If that's the case, I'd like to hear the technical reasoning why. I'm interested in stuff like this. "

It's sad because I know why but I can't say.  =P
#29 Posted by JoeyIA (662 posts) -

Why didn't they just mark this on the box?  I just looked at my Xbox 360 games and some of them get very specific like, how much free space you need to save, if its 720p or 1080p etc.  To me, the shitty thing isn't that you need a HDD for co-op, its that they should have just labeled the box as such to inform people but didn't.

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