Rejoice, Halo: Reach fans, your game of choice is getting just that much bigger this later next month. On November 30, Bungie plans to release the Noble Map Pack, a three-map pack for 800 Microsoft Points. The maps, which are pictured and detailed below, vary in size and scale and stretch across a variety of modes, ensuring that little is left untouched in the game's first bit of paid DLC.
Let's get to the nitty-gritty, eh? The first map is called Tempest and its set in the outside of an abandoned and conveniently asymmetrical shoreline facility. Two bunkers sit on the opposite edges of Tempest, making for what could amount to some interesting, though familiar objective-based play.
== TEASER ==That's not to say that the map is exclusive to objective modes--quite the opposite is true, in fact. Tempest will support up to 16 dudes and can be used for Free For All, Team Slayer, and Big Team Battle in addition to Team Objective. Tempest will also offer a new Forge palette to play around with.
In stark contrast, Anchor 9 is a much smaller two-to-eight player map set in the confines of "low orbit dry-dock" filled with hallways and an a lone open hangar bay. Here's a money shot:
The modes you can use in Anchor 9 in includes Free For All, Team Slayer, and Team Objective.
The last map, Breakpoint, is the traditional, monstrous "ice" map that supports up to 16 players in Invasion as well as Big Team Battle variants. It features a series of three dig site labs and, as you can see just below, is quite roomy.
In the press release, publisher Microsoft mentions "This dig site must yield salvation, or it will become a grave." Man, that's pressure.
It seems earlier than normal to be splitting a user base, but I can dig these new maps and the reasonable $10 price point. What's your take? Are you passing or is this enough for ya?