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    Halo: Reach

    Game » consists of 13 releases. Released Sep 14, 2010

    A prequel to Halo: Combat Evolved, chronicling one of the most cataclysmic events of the Halo Universe through the eyes of a squad of Spartan super-soldiers known as Noble Team. It is also the last game in the series developed by Bungie.

    Halo: Reach update incoming!

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    hllchild

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    #51  Edited By hllchild

    I wish they woulda made slayer pro arena have no radar also armor abilities other than sprint make arena feel less fun or imo less skillful. IMO I like slayer pro cuz it puts everyone on even footing and allows map control and power weapon control determine the winner.
    SWAT shoulda been its own playlist from day one.
    Classic Slayer gone :( i liked that mode reminded me of CE

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    PerryVandell

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    #52  Edited By PerryVandell

    Oh thank god they are putting swat in a different playlist. That gametype only helped Jeff's claim of "Headshots are ruining games".

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    zidane_24

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    #53  Edited By zidane_24
    @Jack268 said:
    " Swat in its own playlist = Yup Rocket Race = FUCK YUP Pro Mode from Arena = who gives a shit I don't play arena >:(( Classic slayer removed = entirely or just from specific playlists? Not that it matters, the perks are a high point of the game so I don't want to play with them turned off. "
    Pretty much this. I really dislike Classic Slayer, mostly since I love mah armor lock. 

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