So now that most of you have gotten accustomed to bloom, how do you like the way bloom changes the game? do you like it? would it be better if there was no bloom? Given how accurate and consistent the DMR can be, would you want to see a DMR with no bloom? I personally would love an option in custom games to disable that bloom? if for nothing else just to try it? Because that was the way the BR was originally designed (Halo 2 E3 trailer).
Let's talk Bloom
Bloom is alright despite lowering the skill level difference. However for some reason Halo Reach has been a disappointment to me and I have quit playing it. It's just not as compelling as the previous Halos. Also the maps are mehh to say the least and AA's were an unneeded addition.
Heeee's the one who likes all the pretty sounds and he likes to sing along and he likes to shoot his gun....
oh THAT bloom, nevermind. I think it's stupid and way too random. You can lose to a spammer while you're timing your shots yet you can spam yet die by somebody taking his time
I hate it. Normally I'm not opposed to bloom in shooting games, but Bungie really did a poor job of implementing it in Reach. The only purpose it serves is to limit the effectiveness of the utility headshot weapons (Magnum, DMR, Needle Rifle) at long range. In close to mid-range fights, it adds an element of randomness. The game would be much better if they would just cap the max ROF for all weapons and eliminate the bloom altogether.
This edit will also create new pages on Giant Bomb for:Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.