What would you add to Halo Reach?

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#1 Posted by kives34 (96 posts) -

Now I have been thinking with the addition of Matchmaking support for Campaign and firefight, forge world, a rewind button in theater, custom armor for both campaign and Matchmaking, load outs, armor abilities and great new game types like invasion/generator defense/stockpile/race/headhunter  what else would  you add? 

#2 Posted by Green_Incarnate (1788 posts) -

Auto ban for network manipulation.

#3 Posted by Sumbog (481 posts) -

Mouse and keyboard support of course! 

#4 Posted by FiestaUnicorn (1577 posts) -

Terry Crews running down a hallway using an AA-12 shotgun.
#5 Posted by NeoNightmareX (59 posts) -

An AO rating so that it would be more difficult for little kids to get it.

#6 Posted by MystDragon3k (123 posts) -

Jetpacks...wait...
 
Seriously, that's a tough question, especially when the game isn't even out yet. Aside from maybe that spaceflight mechanic being a full on multiplayer mode, I cant think of anything you could conceivably add to this game.

#7 Posted by DystopiaX (5291 posts) -
@MystDragon3k said:
" Jetpacks...wait...  Seriously, that's a tough question, especially when the game isn't even out yet. Aside from maybe that spaceflight mechanic being a full on multiplayer mode, I cant think of anything you could conceivably add to this game. "
Hope you're joking about the jetpacks... 
anyway I guess i'd add more bullets in the pistol mag (especially since they added to the DMR mag and the pistol mag already had less proportionally in a shots per kill/shots per mag ratio, and the reissue of a floaty jump instead of the short ass CoD style jump.
#8 Posted by Green_Incarnate (1788 posts) -

^ Oh that's right. I want the floaty jump too.

#9 Posted by ISuperGamerI (1880 posts) -
@Green_Incarnate said:
" Auto ban for network manipulation. "
I agree and also better graphics or just a new graphic engine.
#10 Posted by Frodofeet (11 posts) -

Slurm addiction, bar fights, and sexually promiscuous earwigs.

#11 Posted by ArchScabby (5809 posts) -

Monkeys... with rocket launchers... wearing combat boots.

#12 Posted by DoctorOptimist (502 posts) -

A machine that allows Jorge to teleport to an annoying, fowl-mouthed, racist, and homophobic douchebag from XboxLive's house; then curb stomp the f***er.

#13 Posted by LordXavierBritish (6320 posts) -
@DystopiaX: No floaty jump is what makes Reach better. 
 
If anything I would want the ability to import PC made maps and mods. 
 
More console games need to start adopting that shit.
#14 Posted by Fjordson (2448 posts) -
@MystDragon3k said:
" Jetpacks...wait...  Seriously, that's a tough question, especially when the game isn't even out yet. Aside from maybe that spaceflight mechanic being a full on multiplayer mode, I cant think of anything you could conceivably add to this game. "
Yeah, Bungie has really thrown everything but the kitchen sink into this game. All my hopeful Halo features I've thought up over the last 10 years are in Reach.
 
Back when it was announced I would have said firefight matchmaking, campaign matchmaking, more customization for your Spartan in multiplayer, maybe a beefier pistol and a refined version of Forge.
 
Done, done, done and done. Oh, and here's Forge World.
#15 Posted by kives34 (96 posts) -

Wait I thought of one what if there was a version of  firefight where you had to fend of the flood but if you died you had to be a flood the rest of the round. 

#16 Posted by wefwefasdf (6729 posts) -
@Green_Incarnate said:
" ^ Oh that's right. I want the floaty jump too. "
Definitely.
#17 Posted by Vinny_Says (5681 posts) -

drug references
sexually suggestive content
alcohol references
blood and gore
intense violence
strong language
nudity
 
pretty much everything you see in an M rated game

#18 Posted by kives34 (96 posts) -
@blacklabeldomm: So GTA?
#19 Edited by natetodamax (19164 posts) -
#20 Posted by kives34 (96 posts) -

 www.rememberreach.com    

#21 Edited by Tru3_Blu3 (3181 posts) -

A weather system in Forge World (there better be DLC for such a thing)

#22 Posted by fentonalpha (819 posts) -

Call of Duty..... j/k.
Forge to be compatible with Firefight.

#23 Posted by BrilliantLoser (33 posts) -
@blacklabeldomm said:
" drug references sexually suggestive content alcohol referencesblood and gore intense violence strong language nudity  pretty much everything you see in an M rated game "
It always amazes me the Halo series gets an M-rating when it feels like an T-rated affair.  ESRB has strange standards. 
 
I'd like a full weapon editor that you can adjust the various weapon attributes or maybe you can even add new ones (area of effect, rainbow explosions, double rainbow explosions, etc).  It would really shut people up online if we could go test their idea and show them if they're right or wrong.  Also, it would allow something close to modding.
#24 Posted by Agent47CSim2 (1085 posts) -
@BrilliantLoser said:
" @blacklabeldomm said:
" drug references sexually suggestive content alcohol referencesblood and gore intense violence strong language nudity  pretty much everything you see in an M rated game "
It always amazes me the Halo series gets an M-rating when it feels like an T-rated affair.  ESRB has strange standards.   I'd like a full weapon editor that you can adjust the various weapon attributes or maybe you can even add new ones (area of effect, rainbow explosions, double rainbow explosions, etc).  It would really shut people up online if we could go test their idea and show them if they're right or wrong.  Also, it would allow something close to modding. "
It's because of the flood that it has an M rating. 
 
OT:  Definitely space combat in multiplayer, although this could be in Bungie's next game if Bungie Aerospace is anything to go by.
#25 Posted by DystopiaX (5291 posts) -
@LordXavierBritish said:
" @DystopiaX: No floaty jump is what makes Reach better.  If anything I would want the ability to import PC made maps and mods.  More console games need to start adopting that shit. "
The floaty jump is what makes halo feel like Halo. I feel like they've slowed down the movement speed and jump height with every successive release.
#26 Posted by TheCreamFilling (1223 posts) -

Regenerating health. 

#27 Posted by Hitchenson (4682 posts) -

Custom Game browser.

#28 Posted by remaininlight (19 posts) -

space boobs

#29 Posted by Skytylz (4023 posts) -
@LordXavierBritish said:
" @DystopiaX: No floaty jump is what makes Reach better.  If anything I would want the ability to import PC made maps and mods.  More console games need to start adopting that shit. "
You use to be able to download mods through the file share, but people started putting porn and shit on there and they had to stop it.
#30 Posted by Evilsbane (4516 posts) -
@NeoNightmareX said:
" An AO rating so that it would be more difficult for little kids to get it. "
At first I was thought you were being a dick (Violence in video games wahh) but then I realized Why you said that and Your totally fucking right :P
#31 Posted by DoctorOptimist (502 posts) -
@TheCreamFilling said:
" Regenerating health.  "
No!
#32 Posted by pweidman (2282 posts) -

The MC kicking some covenant ass before he gets ordered to go explore the rings.  That and some new enemy types or perhaps a merc alien group, working for the great glassers.
#33 Posted by R3Qui4M (409 posts) -
@DystopiaX: I'll have to disagree with you on the pistol ammo. Pistol in Reach is a side arm best used to finish off after taking down shields with the Primary weapon. If you add more ammo, it will be used more easily as a primary weapon . spraying and landing 8 bullets anywhere on the body will get easier when you have more than 8 bullets in the clip. It might turn into a MW2 situation where secondary is more viable than primary. (SPAZ anyone)
#34 Posted by R3Qui4M (409 posts) -

There is nothing more for me. My only wish for Halo 3 was the ability to have a Halo 1 style gametype in Custom games. But with Pistol the way it is in Halo 3( atrocious), it wasn't possible. I can't wait to for Halo 1 style gameplay, Magnums Only, 300% damage so 3 shot kill. 3 times health so 5-6 shots in body. Now that we know that Warlock/Wizard is in Reach, it can only lead to good things.( quite possibly the best 1v1 map, up there with dm-17)

#35 Posted by mattjam3000 (434 posts) -

A MP game mode where everyone else is a Uwe Boll skin that you have to shoot

#36 Posted by Djeffers03 (2545 posts) -

Commando and One Man Army noob tubes. Everyone want those right?

#37 Posted by canucks23 (1087 posts) -
@LordXavierBritish said:
" @DystopiaX: No floaty jump is what makes Reach better.  If anything I would want the ability to import PC made maps and mods.  More console games need to start adopting that shit. "
No, floaty jump is what makes halo halo. And Epic tried that PC mods/maps idea with UT3 on ps3 and it failed terribly, I'd say Reach's forge is good/simple enough for what console players want.
#38 Posted by LordXavierBritish (6320 posts) -
@canucks23 said:
" @LordXavierBritish said:
" @DystopiaX: No floaty jump is what makes Reach better.  If anything I would want the ability to import PC made maps and mods.  More console games need to start adopting that shit. "
No, floaty jump is what makes halo halo. And Epic tried that PC mods/maps idea with UT3 on ps3 and it failed terribly, I'd say Reach's forge is good/simple enough for what console players want. "
It plays better without floaty jumps. 
 
Floaty jumps suck. I don't care if it makes it "Halo". 
 
UT3's mods/maps failed because no one fucking played UT3, if there was a community behind it and there was better implementation it would be fucking amazing.
#39 Posted by canucks23 (1087 posts) -
@LordXavierBritish said:
" @canucks23 said:
" @LordXavierBritish said:
" @DystopiaX: No floaty jump is what makes Reach better.  If anything I would want the ability to import PC made maps and mods.  More console games need to start adopting that shit. "
No, floaty jump is what makes halo halo. And Epic tried that PC mods/maps idea with UT3 on ps3 and it failed terribly, I'd say Reach's forge is good/simple enough for what console players want. "
It plays better without floaty jumps.  Floaty jumps suck. I don't care if it makes it "Halo".  UT3's mods/maps failed because no one fucking played UT3, if there was a community behind it and there was better implementation it would be fucking amazing. "
Most people tended to agree that the lack of higher (floatier) jumps made Reach less like a Halo game in the beta, so Bungie actually increased the jump height for the final game. Sorry to burst your bubble but it seems like you're of the less popular opinion when it comes to how halo does it's jumping.
#40 Posted by LordXavierBritish (6320 posts) -
@canucks23 said:
" @LordXavierBritish said:
" @canucks23 said:
" @LordXavierBritish said:
" @DystopiaX: No floaty jump is what makes Reach better.  If anything I would want the ability to import PC made maps and mods.  More console games need to start adopting that shit. "
No, floaty jump is what makes halo halo. And Epic tried that PC mods/maps idea with UT3 on ps3 and it failed terribly, I'd say Reach's forge is good/simple enough for what console players want. "
It plays better without floaty jumps.  Floaty jumps suck. I don't care if it makes it "Halo".  UT3's mods/maps failed because no one fucking played UT3, if there was a community behind it and there was better implementation it would be fucking amazing. "
Most people tended to agree that the lack of higher (floatier) jumps made Reach less like a Halo game in the beta, so Bungie actually increased the jump height for the final game. Sorry to burst your bubble but it seems like you're of the less popular opinion when it comes to how halo does it's jumping. "
Sorry to burst your bubble, but i was aware of this and it still isn't as floaty as previous Halo games. 
 
It plays better. 
 
It seems like you're of the less popular opinion when it comes to good game design.
#41 Posted by Potter9156 (939 posts) -

Forge matchmaking would be nice.

#42 Posted by canucks23 (1087 posts) -
@LordXavierBritish said:
" @canucks23 said:
" @LordXavierBritish said:
" @canucks23 said:
" @LordXavierBritish said:
" @DystopiaX: No floaty jump is what makes Reach better.  If anything I would want the ability to import PC made maps and mods.  More console games need to start adopting that shit. "
No, floaty jump is what makes halo halo. And Epic tried that PC mods/maps idea with UT3 on ps3 and it failed terribly, I'd say Reach's forge is good/simple enough for what console players want. "
It plays better without floaty jumps.  Floaty jumps suck. I don't care if it makes it "Halo".  UT3's mods/maps failed because no one fucking played UT3, if there was a community behind it and there was better implementation it would be fucking amazing. "
Most people tended to agree that the lack of higher (floatier) jumps made Reach less like a Halo game in the beta, so Bungie actually increased the jump height for the final game. Sorry to burst your bubble but it seems like you're of the less popular opinion when it comes to how halo does it's jumping. "
Sorry to burst your bubble, but i was aware of this and it still isn't as floaty as previous Halo games.  It plays better.  It seems like you're of the less popular opinion when it comes to good game design. "
I love when kids on the internet get so defensive about things, chill dude. Apparently i don't know good game design because i like the floaty jumping in Halo games? That doesn't mean i'd like it in every game, but obviously your opinion is the only one that ever counts.
#43 Posted by MadeinFinland (839 posts) -

An Age Restriction to voice chat.

#44 Posted by LordXavierBritish (6320 posts) -
@canucks23 said:
" I love when kids on the internet get so defensive about things, chill dude. Apparently i don't know good game design because i like the floaty jumping in Halo games? That doesn't mean i'd like it in every game, but obviously your opinion is the only one that ever counts. "
I wasn't aware that Bungie wasn't implementing what I just said in the game. 
 
I guess I just willed it in their with my mind magics. 
#45 Posted by canucks23 (1087 posts) -
@LordXavierBritish said:
" @canucks23 said:
" I love when kids on the internet get so defensive about things, chill dude. Apparently i don't know good game design because i like the floaty jumping in Halo games? That doesn't mean i'd like it in every game, but obviously your opinion is the only one that ever counts. "
I wasn't aware that Bungie wasn't implementing what I just said in the game.  I guess I just willed it in their with my mind magics.  "
I'm not saying that they weren't reducing the floaty jump, i'm saying that i would prefer if they didn't. I'm fully aware that It's still not nearly as floaty as halo 3 was. Obviously you've never heard of an "opinion" before.
#46 Posted by gegnre (20 posts) -

Honestly, I would love to see sprint become a permanent ability. Or a secondary ability. Yeah! Secondary abilities! Sprint-Pak, or Invis-Armor! Maybe not those, but I think you see where I'm going with this... 
 
The lack of sprint in Halo has made my return to Halo 3 and ODST difficult to re-master. 

#47 Posted by gegnre (20 posts) -
@kives34 said:
" Wait I thought of one what if there was a version of  firefight where you had to fend of the flood but if you died you had to be a flood the rest of the round.  "
Also, this. Lawdy, OH LAWDY, this. Halo needs an official Zombie (& Grfiball (which I think it is actually getting)) mode.
#48 Posted by kives34 (96 posts) -
@gegnre:  
Ya it is getting its own mode they confirmed it.
#49 Posted by AestheticSynthesis (414 posts) -

Energy sword spin attack. 
 
An assault rifle that's actually useful.

#50 Posted by BrilliantLoser (33 posts) -
@AestheticSynthesis said:
"An assault rifle that's actually useful. "
Heh.  That'll certainly rile up all the wannabe pros.  I'm all for it.

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