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    Halo: Reach

    Game » consists of 13 releases. Released Sep 14, 2010

    A prequel to Halo: Combat Evolved, chronicling one of the most cataclysmic events of the Halo Universe through the eyes of a squad of Spartan super-soldiers known as Noble Team. It is also the last game in the series developed by Bungie.

    skidkiduk's Halo: Reach (Xbox 360) review

    Avatar image for skidkiduk

    DODGY FRAMERATES


    Doubtless all the fanatics and Halo die hards (of which I am one) will rant and rave about this game. However, I've now had a chance to play the full retail version, and to be brutally honest, (and it pains me to say this), I'm afraid that Halo Reach is `The Emperor's New Game`.
    I've been a massive fan of the Halo series, and have loved all the games, read the books etc, so I know my Halo. Don't get me wrong Halo Reach is a good game with a fabulous range of options, customization and loads of different and varied game types to keep you entertained for months if not years to come, however the game is not that much of a leap forward as some people would have led you to believe; infact, it does not feel a whole lot different to Halo 3.
    Its also a pity that Bungie could not be bothered to optimize the game properly. The reason I say this is because of the DREADFUL FRAMERATES, if you like fluid, smooth and consistent frame rates then forget about this game, and dispel any notions you had of the contrary, the game features annoying effects to mask the attrocious framerate by including a bad motion blur that gives me a headache. Although technically proficient (the vistas and open spaces are stunning) the framerate takes a noticable dip during most of the encounters, particularly in open spaces, which destroys any sense of immersion for me, indeed, during some of the more intense gunfights, the game can be rendered nearly unplayable for a few seconds, and this is supposedly a new game engine!. I'm not saying it's a bad game by any means, its just something that some people may want to be aware of before buying. By all means if you like the Halo universe or first person shooters in general, then you should buy this, but you may well find yourself, like me, trading it for something else the following day.
    To sum up, I can't help but feel that this was a missed opportunity, it could have been sooo much better had it not been for the rushed, sloppy programming, which frankly I feel is ridiculous in this day and age, and demonstrates an attitude of complacency and arrogance on the part of the developer , something I hope does not set a precedent for other developers to follow who may think that they too can somehow release below par quality games if its ok for Bungie to do so. Bring you're "A" game next time Bungie!! 

    1 Comments

    Avatar image for sins_of_mosin
    sins_of_mosin

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    Edited By sins_of_mosin

    Use paragraphs, it'll make your review a bit more respectable.
     
    Anyway, I never once seen a drop in frame rates unless it was during a load or maybe a checkpoint.  Unless I was totally absorbed by the intense action to not notice anyway.  You might be suffering from that blur.  Shame.

    Other reviews for Halo: Reach (Xbox 360)

      Reach for the stars 0

      Halo: Reach is kind of the Empire Stikes Back of the Halo franchise. I'm not saying it's the best one, because it's not. I'm saying this because of the tone. Halo: Reach is the story planet Reach, and the war that destroyed it. It's a story filled with death, depressive scenes and little hope. And yes, despite all this, this is a Halo game, and a pretty darn good one too.  Game is split into a variety of modes but three stand out the most: the Campagne, the gigantic, deeper than the ocean Multip...

      26 out of 30 found this review helpful.

      Welcome to Reach 0

      In November of 2001, a launch title for the original Xbox named Halo: Combat Evolved forever changed the controls and impact of the home console first-person shooter. Nine years later, developer Bungie had grown the series into one of the most successful and recognizable franchises in the entire industry, becoming a household name nearly rivaling Mario. 2010 saw Bungie's final game in the series that they will create, crafting an origin story to Combat Evolved; appropriately ending the developer...

      4 out of 4 found this review helpful.

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