Halo: Reach Review
In Bungie's last personal entry into the Halo universe they decided to go a bit further out of the box than they did with ODST. This time you're going to get a little bit more of a taste of different type of player types that you can train with and get a more personalized experience with. You are the newest recruit into a special forces arm called Noble Team. You're the sixth member and you and your team members will be sent on missions all over Reach, the humans' final stand, trying to discover what the Convenant is after as well as trying to save those who need saving.
Graphically this game surpasses the previous Halos, to be honest Bungie just continues to get this right. The areas in which you'll find yourself having to fight your way through have enough variety, and at the same time have little sprinklings of nostalgia that will place you back in one of the other games. The upgrades that you can do to your armor to give you a more personalized look, although I have still yet to figure out if they actually give you any benefits over the fact that you look bad ass.
The sound and music will have you dreaming it. Bungie has always had good background music and this game is no exception. You'll find that most of the average voices and sounds are recycled from earlier games, but it is refreshing to have Noble team have such unique voices and different personalities.
The controls are what you'd expect from a Halo game, they're going to be tight, and once you've got a good grasp on them they are going to become second nature to you. Now of course as always there's a little room for customization, but not to the point where one can take a huge advantage over their opponent.
So you are the newest member of Noble Team, you'll get to see all the weapons through your adventures as well as get to ride in some vehicles that you've never gotten a chance to mess with. I do have to say that the helicopter level and the spaceship level were the most difficult simply because it was different than what I expected from Halo, and the space flying didn't feel 100% tight like the rest of the day and almost felt like a mini-game place in there to show people that Bungie can do something other than straight first person shooters. You'll get to go all over Reach, and you'll get to further understand the mythos behind Halo and what humans did to insure that they had a fighting chance.
This has to be my favorite Halo by far, not only because the match making has continued to improve, but the fact that there feels to be more customizability than just giving your avatar a different paint color. There also seems to be an expansion of what type of PvP fights you can get yourself into, which has definitely kept me on my toes.
If you like FPSs and you have any understanding of Halo, and of course a 360, why do you not have this game. This is a must for anyone's library, Halo Reach gets a 9.6 out of 10.