Halo: Reach Forum

Halo: Reach is a video game that consists of 1 release

Giant scarab battles

Topic started by lolwot on Sept. 30, 2009. Last post by Bubahula 6 days, 21 hours ago.
Post by lolwot (116 posts) See mini bio
531 ACH / 10600 P

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If you could have 32-64 player online matches with operable giant scarabs, this would be pretty much the best game ever. 
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I can't wait for the beta.


Post by JeffGoldblum (1,505 posts) See mini bio
418 ACH / 6483 P

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It would also be cool if Halo Reach would wipe my ass for my, but lets try and be realistic.


Post by lolwot (116 posts) See mini bio
531 ACH / 10600 P

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I refuse to lower my expectations. There must be giant multiplayer scarab battles. MUST.


Post by Br3adfan (3,166 posts) See mini bio
1563 ACH / 30290 P

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Yes 32-64 little kids yelling obscenities into their microphones would be amazing. 


Post by borgmaster (166 posts) See mini bio
1661 ACH / 32059 P

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not to mention that the lag is deadly even in a 16 player game of Halo, it gets bigger and you won't even be able to hear the kids through the lag.
But the idea of scarab battles would be amazing, that I'll admit


Post by TheMustacheHero (3,340 posts) See mini bio
298 ACH / 0 P

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Why? That wouldn't be fun. I've taken down scarabs before as master chief BY MYSELF, why would I want 16 little kids attempting to help me?


Post by borgmaster (166 posts) See mini bio
1661 ACH / 32059 P

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@TheMustacheHero: what is being got at is that the sheer epicness would be novel. Imagine a giant map with two or more operational scarabs and multiple other types of vehicles (banshees, hornets, warthogs, ghosts, choppers, tanks) all just trying to murder each other constantly. It'd be epic for a little while and then lose it's appeal as it falls apart. Both you and the TC are kinda right.


Post by TheMustacheHero (3,340 posts) See mini bio
298 ACH / 0 P

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@borgmaster: Well since they said it was a prequel I'll be hoping for some new vehicles and weapons, I'm tired of warthogs and plasma rifles.


Post by borgmaster (166 posts) See mini bio
1661 ACH / 32059 P

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@TheMustacheHero: it takes place directly before Halo 1, I don't see how it'd have different weapons.


Post by Lies (2,410 posts) See mini bio
773 ACH / 15740 P

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@borgmaster: 
Prototype Spartan weapons. Pillar of Autumn's "SUPER SPECIAL SPARTAN WEAPON LOCKER" got destroyed at Reach but I'm sure there's a backup somewhere.
 
Of course that really doesn't explain why we didn't see these rad weapons in H2 and 3. Although the laser is pretty sweet I guess...


Post by borgmaster (166 posts) See mini bio
1661 ACH / 32059 P

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@Lies: I guess that could happen. any ideas on what the new weapons, if any, could be?


Post by TheMustacheHero (3,340 posts) See mini bio
298 ACH / 0 P

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@borgmaster: cross overs of regular weapons mixed with covenant esk things like laser rifles.
 
I dunno. I'd just really like to see new stuff than play a game with updated graphics for the 5th time.


Post by big_jon (156 posts) See mini bio
1344 ACH / 26425 P

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Pretty sure thats the dumbest thing ive ever heard...


Post by lolwot (116 posts) See mini bio
531 ACH / 10600 P

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It totally isn't dumb. Sure, it's easy to deactivate a scarab in single player against a few dumb Brutes, but it wouldn't be easy to take down a scarab manned by 10 or more players, while some more stay down below to fortify the area underneath.


Post by Bubahula (997 posts) See mini bio
570 ACH / 10175 P

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the only way i could see that working would be a smaller team piloting the scarab. a driver, gunner for the big top gun, and a bunch of infantry running around on it. then the other team is larger and has to try to destroy the scarab with vehicles.  
scarabs in multiplayer sounds awesome but i dont see it working






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