I'm not proud of doing that to those two newbies; they were just in the wrong place at the wrong time and bore the brunt of my anger towards shitty teammates. That's not typically my style, and going forward, I won't do that in an effort not to needlessly discourage new players. And for what it's worth, I'm not that good at Halo (though I was once). The guy I mentioned on Damnation with the sniper rifle was giving me the business earlier, and it didn't bother me much. Still, we'd clearly both played the game before, and that's way different than jumping in and not really standing a chance. I have no interest in actively contributing to the MCC multiplayer having no middle ground, but sadly, it seems that the lengthy broken-ness has already made that kind of happen. I think some of the folks who only had some interest in it lost that interest long ago, leaving mostly the people who loved Halo enough to wait this long and people just trying it for the first time, which isn't ideal.
That being said, the quitting thing appears more pronounced these days in general. Not to get all "good ol' days" here, but I just don't recall everyone bailing the moment things didn't go well back in the 00s. I like the CoD games, but that entire series having zero penalty for quitting mid-match (aside from your "team win%" stat no one cares about) has exacerbated this issue, IMO. I mean, we were actually winning at the time in both of the Halo games when those same two assholes bailed on me; it's just that they personally weren't doing great (though not terribly), so they fucking quit. That's bullshit, and it's why I'd really like to see the player counts upped a bit to at least 4v4 so players don't get stranded.
Ultimately, the combination of the lengthy busted MP, small team sizes, and skill gap seriously damaged the MCC's community, both presently and going forward. I'm still holding out some hope that some newbies will stick with it through the learning curve. Now that they're giving it away with new X1s, the potential is there. I personally will enjoy the game no matter what because I can generally hang, but it will be a shame if the multiplayer gets to a point where it's basically competition-level and turns off people who could have loved it the way I did (and do). I'm going to make a real effort to play to the opponent's difficulty, and I hope other vets do the same to help give the community some balance.
343 can still do some things to help the MCC as well. As mentioned, they can't exactly shout "now NOT broken!" from the treetops, but giving it away with new X1s is a good move that quietly kind of does that. Increasing the match player counts would help as well. If the player base can support a "big team battles" playlist, it can support 4v4 instead of 3v3. I mean, I did run into repeat players once, but that was in the middle of the day on a Tuesday because I was legitimately sick yesterday and took the day off. I imagine there are eight people in most regions at most times, and in theory, having 1/4 fewer games that are better games seems like a smarter idea to build up the community anyway.
(As an aside, if you have an X1, have never played Halo: CE multiplayer, and find that you keep getting slaughtered by vets, I'll volunteer myself as an experienced player who will play to your ability. I know my tales from earlier suggest otherwise, but I really don't care about kill ratios or any of that crap these days. I'd rather a game be competitive and fun for everyone than to just win big myself, and I've got a real soft spot for Halo: CE and would like others to appreciate it. We can custom game it and make it fun, and I'll teach you some nifty little tricks newbies might not be aware of like grenading the rocket launcher to yourself on levels (Hang 'em High is an especially cool one), dropping on the overshield on Damnation, crouching to reduce fall damage, etc. Gamertag is the same as my username here, so just send me a message and we'll schedule a time if interested.)
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