Anyone else completely disagree with the Hard Corps quick look?

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#1 Posted by Tricks73r (250 posts) -

I don't know about you guys, but I'm a huge fan of old school side-scrollers along the Contra vein. Stating my obvious bias,let me just say I think this game is a gem. 
 
I manage to finish most levels without any horrible difficulty curve outside of the obvious memorization of levels and boss patterns; but above and beyond that, many of the complaints pertained to shoddy checkpoints (probably the only valid complaint I can see), artistic style, and the lack-of or increasing number of things going on on-screen at once.  
 
The projectile hell nature of the game, coupled with the incredible variety in moves that you can execute and incredible control scheme allowed you to play out some pretty incredible looking scenarios. The environments are pretty, enemy variety is great, and the weapon system and variety are extremely solid. On top of that, I think that the Rising mode is a fantastic way to make your way through the game at an easier pace regardless of if you're playing single or multiplayer.   I thought it was a lot of bang for the 15 dollar price tag. 
 
Anyone else disagree with the opinions expressed in the Quick Look/Bombcast, or is it just me?

#2 Posted by Jolt92 (1529 posts) -

I raged during that Quick Look, the checkpointing seemed so goddamn awful. I would never play it.

#3 Posted by Bocam (3551 posts) -

I hate how they did the voices.

#4 Posted by nintendoeats (5975 posts) -

I haven't played it, but the game looks like it accomplishes exactly what it intends to. I'm personally not into what its trying to do, so I guess that I would agree with them. But if you like anime and Contra, its probably a great game.

#5 Posted by GlenTennis (3143 posts) -

I love Contra, and I played maybe 15 minutes of it at a friend's place and did not like it.

#6 Posted by AltonBrown (923 posts) -

I think the game's pretty good, but all of their concerns are completely valid.

#7 Posted by NakAttack (1289 posts) -

I agree with the quicklook.

#8 Posted by Kjellm87 (1728 posts) -

I agreed with them at first, but after watching a little more of the game afterwards  I'm not  sure.

#9 Edited by Informant (84 posts) -

Personally I get no fun whatsoever from the bullet hell genre. Seeing them makes my eyes bleed and my brain fry because of too much stuff going off all at once plus fun= what?
 
As for Hard Corps the voices were awful, anime also isn't my style either. I can tolerate the style and it can work when it's pulled off well but in this case it's horribly generic and not worth my interest. It seems like it really wants to be Metal Slug/Contra but not really achieving either. Bad checkpointing as well. Also, it would be hard in real life to get someone else to play this with you without raging at it I bet.
 
I think I'll probably mention that making games exclusively for a hardmode hardcore niche is usually bad, that's why you have hard-mode options to toggle on, right?

#10 Posted by GilbertMordinAndSullivan (442 posts) -

I absolutely loved the demo and if I didn't need to eat and pay rent, I would buy it.

#11 Posted by csl316 (7353 posts) -
@nintendoeats said:

" I haven't played it, but the game looks like it accomplishes exactly what it intends to. I'm personally not into what its trying to do, so I guess that I would agree with them. But if you like anime and Contra, its probably a great game. "

Absolutely.
 
 In my opinion, the game's awesome because it's what I was looking for.  I also tend to defend it because Rising mode is for people that don't like the difficulty, and buying extra health and lives is fairly cheap.
 
As far as checkpointing, I didn't find it to be an issue because part of the fun of those games is learning patterns and getting better.  Besides, I can't remember how many times I played Hard Corps for the Genesis from the beginning because I ran out of continues.  Then again, if you don't like replaying levels and bosses, you probably won't dig this.
 
Despite what the crew has you believe, the game isn't "poor."  Despite the anime style, it's pretty much a new take on a classic gameplay formula.  I played some Contra 4 after beating this, and I think this is totally worthy of being called a Contra game.
#12 Posted by Meowshi (2911 posts) -

They liked the gameplay, they just didn't like the level design and game mechanics surrounding it.   
 

#13 Posted by Jadeskye (4359 posts) -

voices, checkpointing. No thanks.

#14 Posted by LiquidPrince (15606 posts) -

Nope. Looked terrible.

#15 Posted by Video_Game_King (34604 posts) -

I haven't played Hard Corps, so no, not really.

#16 Posted by blueaniman93 (604 posts) -

hard corps feels fine gameplay wise but i dont like the things that surround it 
i would rather play super c or contra 4

#17 Posted by ViciousReiven (793 posts) -

Agreed with them on the bombcast, the a basic gameplay is spot on, and the sprites are awesome, but everything else just kinda sucks. 
Enemy placement, the 3d backgrounds, the speed, the voice acting, the load times...

#18 Posted by GunstarRed (4731 posts) -

I have put  about 17 hours into the game and while I think it's better than  the shit they give it the game clearly has awful checkpoints and some bizarre "thats bullshit" moments. (both helicopter jumps) It is a lot of fun once you start getting some of the upgrades and start learning the level layouts/boss patterns. Rising mode is a great Idea but the  upgrade costs are fucked and the two missing characters as day one DLC is absolutely disgusting. The worst thing is how one of them drastically changes the way the game is played.  
 
#19 Posted by nickux (1378 posts) -

I'm not really into that style of game and that Quick Look made it seem aggravating as shit. 

#20 Edited by HandsomeDead (11863 posts) -

Looked like a game from 15 years ago, which I suppose is good if you're into that kind of thing... not that there's anything wrong with that.

#21 Posted by SuperfluousMoniker (2901 posts) -

It just isn't their type of game. Remember Jeff's reaction to Mega Man 9?

#22 Posted by Icemael (6269 posts) -

I do. I've only played the demo, but it's amazing once you get the controls down. If you play it as they did in the Quick Look -- that is to say, if you play it like it's an old Contra game -- it's not terrific fun. It's okay, but it's nothing special. If you make good use of all the acrobatic moves, though? If you air-dash, dodge through enemies and reflect bullets? Then it becomes ultra-fast, ultra-intense and fucking amazing, and you realize that the level and enemy design is absolutely spot-on.
 
@HandsomeDead said: 

" Looked like a game from 15 years ago, which I suppose is good if you're into that kind of thing... not that there's anything wrong with that. "

It looked like a game from 15 years ago because they played it like a game from 15 years ago.
#23 Posted by kingzetta (4307 posts) -

Not checkpointing after a boss battle is a cardinal sin.

#24 Posted by Chris2KLee (2308 posts) -

I really like the look of the game and the Contra style action seemed solid, but the check pointing issues and really poor QTEs look like they ruin the experience. Also hearing that the second player gets no achievements and that terrible initial load time, I have to wonder if this even went through any type of QA.

#25 Posted by SuperWristBands (2265 posts) -

I like it. I really like the Rising Mode. I would never have finished this game otherwise (still haven't, I just need to get around to it).
 
They were right about the checkpoints though. Terrible.
 
Also the first level looks like it was put together with a 'gamemaker' program-type-thing. Other levels look better, like the second level, the problem with the second level though is that there is too much in it though and I find myself confused often, which leads to deaths.

#26 Posted by PerryVandell (2100 posts) -

Nope. The combat didn't look awful but the checkpoint system was messed up

#27 Edited by kingzetta (4307 posts) -

I laughed every time they said "lets not dilute the Contra brand" 
The last four or five Contra games were horrible. 
Trust me those PS2 Contra games diluted the Contra brand pretty much all the way.

#28 Posted by Kaineda77 (122 posts) -

I like it. I think the Checkpoints are pretty Contra-ish and I think it is great that the continues stack because it gives you a chance to figure out the patterns in later levels. I do miss the possibililty to chuck your weapon (like in Contra 4).

#29 Posted by WinterSnowblind (7612 posts) -

No, they pretty much summed up my feelings after playing the trial. 
I can see why this may appeal to people who love this type of game, but even then 1,200 points is pushing it and having to pay extra for characters who appear in the intro is ridiculous.

#30 Posted by GunslingerPanda (4480 posts) -

This is the problem with the Bombcrew talking about games with an anime style: They'll find a reason to dismiss it before even touching it.

#31 Edited by Underachiever007 (2468 posts) -

Well, I haven't really played it so I can't pass any proper judgement.

#32 Posted by Gruff182 (847 posts) -
@LiquidPrince said:
" Nope. Looked terrible. "
#33 Posted by LordXavierBritish (6320 posts) -

I've played the demo level through like five times and I'm still not bored. 
 
I should probably buy this. 
 
I'm not exactly sure what's with all the complaints. It's fast and fluid and fun as hell.

#34 Posted by CptBedlam (4439 posts) -

I beat Rising Mode together with a friend yesterday and yes, I have to disagree with Ryan and Jeff: this game is great and I'm having tons of fun with it.
 
Actually, I didn't buy the game at first because of the quicklook. But since I love games like these, I finally had to give in to the temptation and thank god that I did.

#35 Posted by hedfone (1748 posts) -
@Jolt92 said:
" I raged during that Quick Look, the checkpointing seemed so goddamn awful. I would never play it. "
#36 Edited by CptBedlam (4439 posts) -
@LordXavierBritish said:

" I've played the demo level through like five times and I'm still not bored.  I should probably buy this.  I'm not exactly sure what's with all the complaints. It's fast and fluid and fun as hell. "

Buy it, I kept playing the demo over and over as well due to this quicklook holding me back from buying it. The quicklook (and the first one or two levels) really is a poor representation of the game which is pretty great for a Contra game in my opinion.
#37 Posted by CptBedlam (4439 posts) -
@hedfone said:
" @Jolt92 said:
" I raged during that Quick Look, the checkpointing seemed so goddamn awful. I would never play it. "
"
Then this kind of game is just not for you guys. Contra games never had the lenient checkpoint system that permeates modern action games. It was always more like a mid-level checkpoint and that's it. These games are all about banging your head against the levels and bosses until you get it down. And actually, the Rising Mode makes this the easiest Contra ever.
#38 Posted by TheKramer89 (422 posts) -

this was the first time i rage quit a quick look.
#39 Posted by Rek503 (123 posts) -

I really like it, but it's an extremely niche game. It's not a huge surprise that people don't like it.

#40 Posted by onarum (1945 posts) -

It's just their opinion, it's not like a mandate, I mean look at Demon's Souls, it's both critically and user acclaimed but the GB guys just effin hate it, same thing for Flower.
 
Just because they don't like something doesn't mean it's bad. 
 
Though it's true that the most  suggestionable of users will base their decision on buying or not buying something solely on the crew's verdict.

#41 Posted by mpgeist (578 posts) -

I think it controls fine but it's designed to kick your ass, so it's a love it or hate it thing.  I had fun with it though.

#42 Posted by PrivateIronTFU (3874 posts) -

It doesn't look fun. At all.

#43 Posted by louiedog (2330 posts) -

I think it's just ok. I loved Contra on the NES as a kid and got quite good at it. It's just not the kind of game that I go for these days. And that's not because it's difficult, it's because the difficulty is designed to be overcome with a lot of trial and error. Playing the same bits over and over doesn't feel rewarding to me, it just feels like a grind. I'm only doing it to level my stuff up, not because I like it. I only have one level left to go, but it's been a few days since I played and I'm not feeling a strong urge to finish it. 
 
What I have been playing is Bulletstorm. Just like Hard Corps you get points to spend on upgrades. However, it isn't a grind to unlock them. By playing well I've been buying the upgrades I want as I proceed through the game. I don't have to play level 1 over and over to upgrade my stuff to make level 3 not suck so much. The gameplay is a lot more complex and fun, so I'm actually enjoying going back into the Echoes and playing them over and over just because I want to.

#44 Posted by PrivateIronTFU (3874 posts) -
@louiedog said:
" I think it's just ok. I loved Contra on the NES as a kid and got quite good at it. It's just not the kind of game that I go for these days. And that's not because it's difficult, it's because the difficulty is designed to be overcome with a lot of trial and error. Playing the same bits over and over doesn't feel rewarding to me, it just feels like a grind. I'm only doing it to level my stuff up, not because I like it. I only have one level left to go, but it's been a few days since I played and I'm not feeling a strong urge to finish it.   What I have been playing is Bulletstorm. Just like Hard Corps you get points to spend on upgrades. However, it isn't a grind to unlock them. By playing well I've been buying the upgrades I want as I proceed through the game. I don't have to play level 1 over and over to upgrade my stuff to make level 3 not suck so much. The gameplay is a lot more complex and fun, so I'm actually enjoying going back into the Echoes and playing them over and over just because I want to. "
Agreed. I'm addicted to Bulletstorm.
#45 Posted by Make_Me_Mad (2950 posts) -

I'm a fan of Bullet Hell games. I'm terrible at them mostly, but that doesn't keep them from being great.  This, though, seems like it could be alright with some of those load time issues fixed up.  It's basically a contra style game with an added RPG mode and some weird abilities thrown in, which seems fun enough.

#46 Posted by Brad (2849 posts) -
@onarum said:
" It's just their opinion, it's not like a mandate, I mean look at Demon's Souls, it's both critically and user acclaimed but the GB guys just effin hate it, same thing for Flower. "
 

Sorry, what?
Staff
#47 Posted by Vonocourt (2107 posts) -

Based on the demo, it's alright.

#48 Edited by Aetheldod (3338 posts) -

I think the QL was a disgrace lack of professionalism from the Bomb crew , the game plays awesome like the Contra of yore. I noticed that the whiskey folks dont really inform themselves when playing games ( never read tutorials and the like ) so they make lousy QL , perhaps is it a very meager attempt to make comedy like teenagers. I expect that on the happy hour but not on the QL , as they are to inform the people. Also their anime hate gets too much in the way.
 
Also the load time in single player is only 25 seconds , is not bad at all , also subsequent continues require no loads. So they were only being hostile to it just for the sake of it.

#49 Edited by onarum (1945 posts) -
@Brad said:

" @onarum said:

" It's just their opinion, it's not like a mandate, I mean look at Demon's Souls, it's both critically and user acclaimed but the GB guys just effin hate it, same thing for Flower. "

 

Sorry, what? "
Heh, yeah I know you love it (so do I), good thing you was the one who reviewed it :), what I meant was the majority of you guys, I guess I generalized a bit there.
 
I mean, again taking Flower as an example, if anyone was to listen to what Jeff and Vinny have to say about it they would think it's a unholy terrible game, but it's just their opinion nothing more.
#50 Edited by Helushune (215 posts) -

Why would I bother with this game that looks slow, poorly designed, has awful load times, bad check pointing, etc when I can just put in Shattered Soldier and have a much better experience?  Not to mention, I'm sure you can find Shattered Soldier in the bargain bin instead of wasting $10 on this.

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