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Game » consists of 30 releases. Released Nov 15, 2001
Abandonware refers to computer software that is no longer sold nor supported, sometimes because of unclear copyright ownership reasons.
The practice in which a character blends seamlessly with crowds in order to maintain a low profile while on the move
When fighting is no longer relegated to the ground, but can also take place in the air.
In game terms alchemy is typically an item creation system. Centuries ago it was the pursuit of changing normal metals into gold, unsuccessfully.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
When characters make conversation during normal gameplay, rather than a dialog-focused scene.
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
Many games have had collectible cards as a part of the gameplay.
Feline animals commonly kept as pets. There are many different breeds and varieties.
When the protagonist is pursuing someone or something in an effort to kill or capture.
One of the world's oldest board games, using eight pawns, two rooks, two knights, two bishops, a queen and king.
A character who is destined to save or destroy the world. Often seen in RPGs.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Any spoken words conjunct with and descriptive of on-screen action . This is prevalent in most sports games.
Plotting and scheming, usually for wealth or power.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Enemies who don't fight fair or flee when they're running low on health. Examples include Boos from Super Mario and those pesky goblins from Dark Messiah.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
A non-interactive sequence within a game most often used for plot advancement.
A remake/re-imagining of a game that uses lower fidelity assets, due to a deliberate design choice.
It's all in the family.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
The 2001 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 17-19.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
Rings that your character can fly through. Usually used for mini missions and extra playtime (filling)
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