Overview
Developed by Irish company Havok, Havok Physics is a physics engine designed for video games to allow real-time interaction between objects in 3D. The engine uses dynamical simulation to allow for ragdoll physics. The company was founded by Hugh Reynolds and Dr. Steven Collins in 1998 in Trinity College Dublin where much of it's development is still carried out. Dr. Steven Collins currently acts as course director to Interactive Entertainment Technology in Trinity College Dublin as well as lecturing in real-time rendering.
Havok can also be found in Autodesk 3ds Max as a bundled plug-in called Reactor. A plugin for Autodesk Maya animation software and an extra for Adobe Director's Shockwave are also available.
Development

Havok Logo
In
2008 Havok released details of its new Cloth and Destruction middleware. Cloth deals with simulation of
character garments and soft bodies while Destruction provides tools for
creation of destructible and deformable environments. Havok Cloth was
the company's most widely adopted and best selling piece of software to
date.
At GDC
09 Havok showcased the first details of its forth coming artificial
intelligence tools which are to be called Havok AI which will allow for
better performing AI in games without the need for the developers to
create there own AI models.
History
Version 1.0 of the SDK was first seen at the Games Developers Conference in the year 2000. The current version is Version 6.5, released on 27 August 2008.
It is known to work on: