I got a game or two in earlier today now that the beta is open and I have to say I was surprised, I was expecting the quite amazing graphics already (nothing ground breaking but damn good) however I am more surprised at the control. They seemed to have somehow hit both an arcade and simulation feel all at the same time. The mechs feel unresponsive when coming out of boosts which give them weight, at the same time when dashing left and right during fire fights things feel very responsive whilst still maintaining the weighty feel of the mech. I can imagine things get different with the larger mechs and this is all going off the first game on the standard mech.
The FTP thing so far doesn't seem to be too intrusive, I took down a brawler with the level 1 mech because I came up behind him however he wasn't doing so well score wise either so I am doing to say he was probably bad.
Overall I am surprised at how this is done, they have found a nice middle ground with the feel here. Every time I died I didn't feel like I was overpowered which is nice for a FTP game.
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