After playing Magic the Gathering competitively for over a decade, a short time in the pro scene, and overall playing at a high level of skill, i just can't get into this game.
I find it too simple, with not enough depth to interest me. Creature combat was always my least favorite part of magic. I also find the game to be too random. You never have complete control over the game, i find too many times the cards that say "random" never seem truly random.
I played for two weeks and made a list after the 3rd or 4th time i lost to a card that had a random effect to make sure it wasn't just my mind making the losses more memorable. Take control of random creature when cast on an even playing field 90% of the time grabbed a small inconsequential creature, never the guy with taunt, or a legendary. When cast from the losing side, it always grabbed the largest guy on the board. It was always a creature that had immediate impact on the losing side, never the 1/1 creature then they lose the next turn (this includes when i played it) The spell that deals 3 damage randomly distributed when the player is down i found it always made the most impact on the game, it never hit me and my big guy and left all creatures on the board.
The lack of interaction i think is my biggest complaint, the number of times my opponent played poorly in a game i had control over the entire game and is sitting with 0 cards in hand and no creatures while i have 4 or 5 cards and 2 or 3 creatures only to have my opponent rip the exact card he needs 3 or 4 times in a row without me being able to do anything about it since i cant counter their spells, was crazy high. Seems like the games swing wildly to stay close instead of just blowouts. I can see the logic if this were the case behind the scenes, new players don't want to get crushed by experienced players they want a fun balanced game. So it makes sense to have some sort of algorithm to keep games close.
All my friends love the game and i have yet to meet anyone who dislikes it. Maybe i'm just crazy.