Using this site you can do a practice run of arena and then link to it in the end; the idea is that we can all look at similar drafts and figure out which cards were poorly or aptly chosen and which were debatable. Arena is the only part of the game that's not entirely transparent on the deck construction front though it's still relatively easy to do with a large amount of luck involved.
Here's one I just did:
Pick 1: I picked Al'Akir because he has a new visual effect, also he's not as bad as he looks, Onyxia is the best pick normally. Captain Greenskin is meh without Doomhammer.
Pick 2: Bloodlust vs Acolyte of Pain is a tossup, its entirely possible to go 7-12 wins without Bloodlust but it can make certain games go faster. Nightblade is meh.
Pick 3: Arcane Golem is better than people think, Pint Sized is mediocre, and Feral Spirit is excellent.
Pick 4: Kodo is by far the best card of these three.
Pick 5: 1 Stormforged Axe is always excellent for a Shaman
Pick 6: Kind of crappy cards but Deckhand synergizes with the previous pick.
Pick 7: Windspeaker is solid, already have Bloodlust, and Turtle is meh.
Pick 8: Hex is a mandatory spell card for any arena run (the other is Lightning Storm...), more than one Stormforged is okay but not necessarily required.
Pick 9: Another Axe over a mediocre 2 and a mediocre 3.
Pick 10: Ravenholdt is basically a fireball that might get more than one hit in, if I had a Windspeaker in hand + Ravenholdt on the board that's potentially 14 damage. Lava Burst is alright, Ancient Watcher is terrible in Arena (though I guess the Chinese use it in constructed)
Pick 11: Lord of the Arena is alright, Rocketeer is sub par, Shieldbearer is terrible in Arena.
Pick 12: Boulderfist is great, Forked lightning is alright, Ancestral Healing is terrible in Arena.
Pick 13: Frost Elemental is quite solid, don't have any spells at this point so Kobold is not good.
Pick 14: Snapjaw is not great but its better than this trash.
Pick 15: Shattered Sun Cleric remains the best 3 neutral drop in the game even with the nerf.
Pick 16: Raid Leader is okay for a shaman or paladin, other two cards are terrible.
Pick 17: Dark Iron Dwarf is extremely good.
Pick 18: Blademaster is solid, already have enough lategame in this deck.
Pick 19: Rockbiter is very good removal.
Pick 20: Ancestral Spirit combos well with Al'Akir, Gadgetzan is good but I don't have that many spells at this point.
Pick 21: Feral Spirit vs Kodo is a tossup, already have one of each but I do have Bloodlust so I went with Feral.
Pick 22: Frostwolf is great for a shaman, Senjin is good too.
Pick 23: Cult Master is great for most decks but especially good for Shaman and Paladin.
Pick 24: Harvest Golem is very difficult to remove, Worgen is okay but dies easily, just picked a Frostwolf but having another wouldn't be bad either.
Pick 25: Spiteful Smith is great with weapons, pretty good without weapons, too.
Pick 26: Rockbiter is great removal, Earthshock is okay, and Darkscale healer is okay.
Pick 27: Ogre Magi is solid for the stats alone and I don't have many 4 drops, Youthful Brewmaster is good, Acolyte is good, most debatable pick other than the first one.
Pick 28: Faerie Dragon is great, Ancient Brewmaster is very good, Earth Shock is alright.
Pick 29: 2 bad three drops and one that's mediocre, Thrallmar isn't terrible like the others.
Pick 30: Faceless is great, Blood Knight is okay in arena, Southsea is only good with 3 or more pirates in your deck (pick would still be Faceless even then)
Post your runs/critique mine/ask for random advice at will!
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