I've been enjoying the Hellblade dev diaries quite a bit. It's great to have such transparency throughout the project. It's a trend I'd like to become more prominent in the game industry. Perhaps one day the traditional Japanese dev teams will feel comfortable with showing their beginning steps in creating new IPs (likely a long ways off).
In any case, the dev diaries can be found on Ninja Theory's vimeo page, and the latest one shows off some of their environment building techniques along with enemies and combat. The combat in particular looks very interesting. I'm not sure I've ever seen a "duck" option in a character action game, but more than that, they're playing with perspective in a cool way and implementing that into combat. No way of knowing for sure whether they'll stick with these ideas to the end (other than continuing to watch the videos), but for me, it's the standout aspect of the project so far.
The combat section starts at around the 3:30 mark.
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