FINALE
Blight Club
Fallout: New Vegas | 002
Giant Bomb Plays
Game Mess Mornings 04/24/24
GrubbSnax
837: R1 to Brood
Giant Bombcast
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Community Endurance Run XIV - April 12-14
Game » consists of 2 releases. Released Mar 25, 2005
Abandonware refers to computer software that is no longer sold nor supported, sometimes because of unclear copyright ownership reasons.
There are good agents, like Elite Beat Agents and bad agents, like Agent Smith.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Body armor in games acts as additional protection. In most cases, when a player takes damage that would completely affect their health, their body armor reduces the damage taken or takes the damage instead.
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
The cutscenes are nothing but the pages of a comic book. Audio is usually dubbed over to give them a little more life.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
A non-interactive sequence within a game most often used for plot advancement.
An organism consisting of both natural and artificial systems.
A bright flash, usually red and seen on the borders of the screen, that indicates damage or injury.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Decapitation is the removal of the head of a person or animal.
Given that Hell totally sucks, it's not surprising that Demons are semi-constantly trying to get from there to Earth.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Some rooms have faulty lights that flick on and off. Often this is used in horror games to help build an unsettling atmosphere.
A listing of games that have functional mirrors inside the game. An in-game mirror must display the character as they move in order to qualify.
gamingator was an online games shop
Grindhouse films are low-budget exploitation films that revel in hardcore violence and overt sexual themes while unapologetic about their low production values. These games emulate the grindhouse aesthetic.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
All dogs go to heaven? Nobody told these.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Information on the time honored tradition of killing rats. Killing rats is a much cliched first quest for many western RPGs.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment