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Game » consists of 2 releases. Released Dec 07, 2010
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Character Creation refers to characters created by players themselves, rather than developers.
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
Some games portray cutscenes as portraits of characters talking to each other.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
A commonly used programming API for interactive sound creation and playback in games.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A gameplay mechanic allowing players to store their items and freely carry them around.
Optional conversation-based cutscenes that are unrelated to the main narrative. These conversations are often humorous or provide insight into the game's setting.
Games that allow the player to give custom names to characters in the game, most often the protagonist.
The act of acquiring resources for the purpose of building structures and/or unit construction. Resource gathering is a staple of the RTS (Real Time Strategy) genre.
Animals that have the ability of speech and in some cases are anthropomorphic.
Games in which the infrared pointer is used for gameplay purposes, like aiming for instance
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