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Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
It's all in the family.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
When a character appears to have died a horrible death, but is then eventually revealed to have somehow survived or was never really dead to begin with, often serving as a plot-twist.
The last boss you face in a game, usually representing the final climax of the game.
Whenever a game prompts the player to enter a character's mind, or a world where a character's thoughts are shown through the level design.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
Characters who speak Hiberno-English.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
Characters that harbor their past even though it may be revealed later. They are commonly uncovered in a number of video games.
In fighting games, some characters have special moves that are counterattacks. In order for the attack to work, the player must enter the proper command and then allow for the opponent to strike when the player's character is in the move's "wait" position.
Twins are two offspring conceived simultaneously as a result of the same pregnancy. They can be of the same or different sex.
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