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Games often use iron sights to define precision shooting with non-scoped weapons.
An anti-cheat system used in online enabled games.
A system allowing players on different gaming platforms to play together.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A digital distribution platform operated by Epic Games.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Free to Play titles allow a user to play a version of the game without paying an initial purchase fee, but generally require the purchase of microtransactions to access additional content.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
Games that have been accepted by Valve through Steam's Greenlight service.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
Lasting from 1939 to 1945, The second World War was a conflict between the Allies and the Axis. It was the most devastating conflict in human history.
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