Heroes from Warcraft, StarCraft, Diablo, Overwatch, and other universes are summoned to the Nexus for five-on-five combat in Blizzard's take on the MOBA genre.
While an artifact/rune style system was my least favourite part about playing Super Monday Night Combat back in the day, theoretically, it's not the worst thing in the world. One week just seems like a really short time to playtest the feature. Even if they decided the implementation was flawed, I'm genuinely surprised they didn't stick with it for another month or two and try to tweak it in different ways or something. Alpha development, folks!
The Artifact system was the most egregious example of Pay to Win I've seen in a Free to Play game in a long time. With Artifacts and Heroes costing Gold, the only real way to stay competitive with people who spent money was to spend your own money as well, or your hero would be at a fundamental disadvantage against those who had the best artifacts for their class. Compare this with Dota 2 where all heroes are unlocked from the beginning, and any real money spent is only for cosmetic items and has no direct performance on the strength of your character in the game.
I'm glad Blizzard took it out, but man...the fact that they even put it in during testing is still gross.
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