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Spikes are dangerous and often deadly obstacles that can line the floor, walls, or ceiling of any given room or passageway. They are an extremely common form of environmental hazard, particularly in side-scrolling games.
Sand is a fine, granular material composed mainly of rock and mineral, primarily silica. Sand is the primary environment of many games with settings that include deserts, beaches, and the ocean floor, among many others.
An air-tight container, typically used to store food.
The topmost bone in the human body, it contains the brain and the eyes, and is generally considered a good thing to keep intact.
Any type of simple ball in a game... can be simply rendered as a single pixel, or as a geometric shape.
A tree is a perennial woody plant. Trees are often used in games as a natural wall, providing a barrier as well as cover. Many games also use them to make their environments looks more natural and attractive.
Even though water in games tends to bring about death, we all still hold it near and dear to us. After all, the human body is comprised mostly of it.
A nonrigid container with a single opening.
Whether it's worn for protection or style, helmets appear in various game genres.
Usually featured in titles that involve building of theme parks. Also can be a non-used structure in some titles.
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