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A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
A style of Japanese swordfighting where the user holds his or her sword (usually a katana) in the sheath until it is ready for an attack; they pull the sword, attack, and return it to the sheath in continuous, swift motions.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
This page is about the concept of Multiple Personalities, also known as Split Personalities. This is the concept of a single physical body being host to many separate identities. Isn't that right, Zach?
Samurai, or Bushi (literally, "warriors") were a social class in feudal Japan, equivalent to Western aristocracy, knights.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
In fighting games, some characters have special moves that are counterattacks. In order for the attack to work, the player must enter the proper command and then allow for the opponent to strike when the player's character is in the move's "wait" position.
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