There is no arguing that Kojima can bring craziness and an insane amount of twists to his stories. But do you feel that where he fails at is the way he tells his stories? Does he take too much time to explain very little that could normally be said in a matter of seconds? Is Hideo's true best friend an editor?
Or do you feel that Kojima relays his thoughts perfectly to his games. Do you like the way Snake progresses the story? The questionable motives to the villains? Or the convoluted and out of nowhere crazy ending of MGS2 and the strange "You gotta be kidding me. Again?" ending to MGS4 are perfect ways to tell the story?
Hideo Kojima
Hideo Kojima is a game developer, producer, and director who has spent the bulk of his career making games in the Metal Gear series. He formerly ran his own studio at Konami called Kojima Productions.
Is Hideo a truley talented story teller?
Half of the time he's brilliant, and the other half he's horrible. I can't understand it.
(MGS4 spoilers? Not sure how that works here...)
Explaining the plot through those "power point presentation" scenes was just boring and the beauties all had the same story. "Soldiers invaded her village..." story time with Drebin after you had already killed each one was extremely tiresome. I was tempted to skip those parts but in MGS you're always afraid some massive plot point will be revealed in a seemingly unimportant scene.
I don't think he is, his stories are all ways convoluted i liked mgs 1 and 2-4 all sucked in my opinion, he is surpassed so much by many other developers.
I think he's a very talented storyteller. His stories are deep with lots of meaning, and intriguing to boot.
I do like the way he tells stories... but I do think he got a little carried away in the later stages of MGS... he left a lot of loose ends that had to be tied up in 1 game.
One of the things I think shows how good his story telling is deciding in MGS2 to tell a story and have us players view Snake from a 3rd person view, which I thought worked pretty well.
I don't know, really. His stories throughout the MGS franchise have been interesting, he just tels them so badly. Like Turtlemayor333 says, a lot of times though, his scenes turn into powerpoint presentations with the characters sounding like they're reading from the Wikipedia.
I've only played the first one, but from what I can tell of cutscenes I've seen from the other games he is quite good at making a story and conveying it in the game, but he does so in a very slow and cumbersome manner
So yes, his best friend is an editor.
Also by good storyteller, I don't mean he's like the next Charles Dickens or anything. I just mean better than most people making stories for games
I really want him to make a live action film. So does Uwe Boll I think, he knows Hideo would make his stuff look better.
Absolutely Not
He writes some of the corniest dialogue I've ever heard, and, while he has a knack for creating surreal elements in his stories (which anyone can really do if they try hard enough), he doesn't know when to stop. He needs someone to stand over his shoulder and tell him to cut out 90% of the bullshit because it just makes the whole game retarded.
Ugh. To be honest I don't think he is... at all. I think he has potential though. But he just doesn't know when the hell to shut up. And the MGS series reek of pretentiousness. I think story is super important to games, but the story can only be as good as the dialouge/script will allow it. I do NOT need to hear Otacon cry for 20 minutes about how he slept with his step-mother. I do NOT need Rose to call me up over and over with 10 minute codec scenes about how I won't sleep with her at night, (and being fearful of skipping them lest I miss something ACTUALLY fucking important/relavent to the story)
I know a lot of people say, "there's all these cutscenes and dialouge because the story is that good!" And I'd love to agree. But the fact of the matter is at least 50% of all the dialouge in that game is either re-hash of what the character before them said or irrelavent. The game not only would have been more accessible to more players with less codec scenes and more gameplay but more coherent as well.
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