I've been looking at the graphical status of games nowadays, and I wonder how good they're going to get. When I think about playing a game that has completely photorealistic graphics, I somewhat shudder.
High Definition Graphics
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A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
Should they get much better?
What are you asking, whether or not games should be made with "photorealism" in mind or if advancements in hardware should stop? Very, very few games are made with photorealism in mind. Often the only psuedo-photorealistic thing in supposedly "photorealistic" games is the environment (trees, rocks, buildings, other inanimate objects,) even in those games character models are [purposely] unrealistically stylized. The extra horsepower people associate with photorealistic graphics also allows for sharper, more detailed ultra stylized visuals, insane and beautiful effects (particle, explosion, etc.,) insane lighting engines, and more happening onscreen simultaneously. Also it's virtually impossible to replicate photorealism in living, organic beings. It would take a nearly infinite amount of horsepower to generate it and man hours to create it. Imagine the length of time it takes to produce a beautifully detailed CG movie, push those visuals to the brink of photorealism, now parlay that into a video game where a practically infinite amount of human movement animations have to be accounted for and everything has to be generated in real-time by a box the size of a VCR.
People have been talking about photorealism and games hitting a graphical brick wall for eons now.
"What are you asking, whether or not games should be made with "photorealism" in mind or if advancements in hardware should stop? Very, very few games are made with photorealism in mind. Often the only psuedo-photorealistic thing in supposedly "photorealistic" games are the environment (trees, rocks, buildings - inanimate objects,) even in those games character models are stylized. The extra horsepower people associate with photorealistic graphics also allow for sharper, more detailed ultra stylized graphics, insane and beautiful effects (particle, explosion, etc.,) insane lighting engines, and more happening onscreen simultaneously. Also it's virtually impossible to replicate photorealism, it would take a nearly infinite amount of horsepower to generate it and man hours to create it. Imagine the length of time it takes to produce a beautifully detailed CG movie, push those visuals to the brink of photorealism, now parlay that into a video game where a practically infinite amount of human movement animations have to be accounted for and everything has to be generated in real-time by a box the size of a VCR.The question I pose is, if it were possible, would you really want it?
People have been talking about photorealism and games hitting a brick wall for eons now.
"
Personally, I think we're at a good limit to cap graphics at for a while, and game developers should use this time as an opportunity to catch up on improving GAMEPLAY in most games, as well as story-telling mechanics to offer a smooth experience that really grips you. Sure, there are a lot of people that may not agree with that (for instance, the console makers). However, I look at games like Gears of War 2, MGS4, Bioshock, and Call of Duty 4 and think, "man, I could just handle these graphics for another 5 or 6 years". Regardless, people are going to continue pushing the envelope, but gameplay will continue to suffer for it.
"BiffMcBlumpkin said:That's something I couldn't answer without actually playing it first."What are you asking, whether or not games should be made with "photorealism" in mind or if advancements in hardware should stop? Very, very few games are made with photorealism in mind. Often the only psuedo-photorealistic thing in supposedly "photorealistic" games are the environment (trees, rocks, buildings - inanimate objects,) even in those games character models are stylized. The extra horsepower people associate with photorealistic graphics also allow for sharper, more detailed ultra stylized graphics, insane and beautiful effects (particle, explosion, etc.,) insane lighting engines, and more happening onscreen simultaneously. Also it's virtually impossible to replicate photorealism, it would take a nearly infinite amount of horsepower to generate it and man hours to create it. Imagine the length of time it takes to produce a beautifully detailed CG movie, push those visuals to the brink of photorealism, now parlay that into a video game where a practically infinite amount of human movement animations have to be accounted for and everything has to be generated in real-time by a box the size of a VCR.The question I pose is, if it were possible, would you really want it?"
People have been talking about photorealism and games hitting a brick wall for eons now.
"
"Personally, I think we're at a good limit to cap graphics at for a while, and game developers should use this time as an opportunity to catch up on improving GAMEPLAY in most games, as well as story-telling mechanics to offer a smooth experience that really grips you. Sure, there are a lot of people that may not agree with that (for instance, the console makers). However, I look at games like Gears of War 2, MGS4, Bioshock, and Call of Duty 4 and think, "man, I could just handle these graphics for another 5 or 6 years". Regardless, people are going to continue pushing the envelope, but gameplay will continue to suffer for it."
I thought the same thing after playing RE4 years back... now, playing it today - not as easy on the eyes as it once was.
What games do you think have suffered because of the effort put into the visuals? Do you really believe they would've been made better had they been uglier? What games do you think have been so much better because the developers chose not to develop a decent engine? Do you believe those games wouldn't have played as good if the developers had put serious effort into refining the game's visual quality?
The question I pose is, if it were possible, would you really want it?"I would want it, if only because Biff's point is absolutely correct.
There will be purposeful stylization to deter from the shock of the violence and the gore. Hell, even Gears of War 2 is taking the game in a more "cinematic" direction, in opposition to a more realistic direction. And not every game is violence-centric. Racing games, sports games, Tycoon games, there are a slew of games that can benefit from increased graphical integrity without fearing the dreaded M rating.
I don't want graphics, or games rather, to start using photo-realistic engines. I wouldn't want to feel like I was actually killing a person or an animal, that would make me feel sick. Hopefully if graphics reach that point, developers will step back and look for other ways to visualize their games.
"Arkthemaniac said:You and Biff are both right in your own way, and I can see the applications in many titles, like racing games (GT5, for example, makes me crap myself in pleasure), but here comes my favorite word.......The question I pose is, if it were possible, would you really want it?"I would want it, if only because Biff's point is absolutely correct.
There will be purposeful stylization to deter from the shock of the violence and the gore. Hell, even Gears of War 2 is taking the game in a more "cinematic" direction, in opposition to a more realistic direction. And not every game is violence-centric. Racing games, sports games, Tycoon games, there are a slew of games that can benefit from increased graphical integrity without fearing the dreaded M rating. "
You and Biff are both right in your own way, and I can see the applications in racing games (GT5, for example, makes me crap myself in pleasure), but here comes my favorite word.......Err. Don't play them?HOWEVER, while these games would be helped with that, there's developers like Rockstar who love to push people's buttons and would use this opportunity. As a result, we may have games that are beyond bloody, sickeningly gory, and completely unsettling in the worst way. I fear these games."
It's not the medium's fault. Also, I think you are taking things out of context with the violence--Rockstar usually has something to say to accompany the battery on-screen.
Photorealism would, if anything, tone down the over-the-top gore seen in many games today. I've never seen it, but I imagine when someone is shot in real life they don't vaporize into a cloud of hazy red goo.
Again, hyper stylization makes games better, there's no reason developers wouldn't continue to stylize objects within their games simply because they have the means to make things somewhat photorealistc. Epic had the means to make the blood in Gears much more "photorealistic," why do you think they chose to make it over-the-top stylized and at times cartoonish?
"Arkthemaniac said:Yeah, I could not play them, but it lowers the overall view of the gaming world. When I talk to people who don't play video games, and I say, "I play video games," they usually think I like games for the gore of it (I fit into that "look", I guess).You and Biff are both right in your own way, and I can see the applications in racing games (GT5, for example, makes me crap myself in pleasure), but here comes my favorite word.......Err. Don't play them?HOWEVER, while these games would be helped with that, there's developers like Rockstar who love to push people's buttons and would use this opportunity. As a result, we may have games that are beyond bloody, sickeningly gory, and completely unsettling in the worst way. I fear these games."
It's not the medium's fault. Also, I think you are taking things out of context with the violence--Rockstar usually has something to say to accompany the battery on-screen. "
Even though graphics power is enough (IMO), we still need more computing power to get some better AI or more things to fit on the screen at once without lag.
I believe they are going to improve on the physics of most games. I think graphics have reached a plateau and cannot get better. But the next time we will see a console will be for awhile. Unless nintendo decides to go HD and make a new wii or console.
"I don't want graphics, or games rather, to start using photo-realistic engines. I wouldn't want to feel like I was actually killing a person or an animal, that would make me feel sick. Hopefully if graphics reach that point, developers will step back and look for other ways to visualize their games. "You're thinking about this all wrong Bru.
Imagine that with photo-realistic graphics.
"Even though graphics power is enough (IMO), we still need more computing power to get some better AI or more things to fit on the screen at once without lag."Completely, 100%, die hard, will-shoot-the-naysayers in favor of that.
"Stylization would still happen, but it doesn't happen a whole lot as it is nowadays, and definitely happens less than it used to. As graphics tend to become more advanced, people like to shy away from the more stylized view in favor of the realistic. Seeing as how games have been getting more realistic, and people are praising their realism more and more, will we keep going or hit a wall? Will the praise continue onto the photorealism, or will we eventually say, "Nope, that's too much."?Photorealism would, if anything, tone down the over-the-top gore seen in many games today. I've never seen it, but I imagine when someone is shot in real life they don't vaporize into a cloud of hazy red goo.
"
Again, hyper stylization makes games better, there's no reason developers wouldn't continue to stylize objects within their games simply because they have the means to make things somewhat photorealistc. Epic had the means to make the blood in Gears much more "photorealistic," why do you think they chose to make it over-the-top stylized and at times cartoonish.
Yeah, I could not play them, but it lowers the overall view of the gaming world. When I talk to people who don't play video games, and I say, "I play video games," they usually think I like games for the gore of it (I fit into that "look", I guess).What are you talking about? There are films you probably avoid seeing for the same reason, but that's not detrimental in any way to the "film world".
And who gives a shit what people think? If they think you're into the gore, let them, because they obviously don't know how dynamic video gaming is.
Also, to further reinforce Biff (I'm not doing it because it's Biff, just because I think his point's pretty sound), extreme gore would be allayed by the advent of hyper-realistic graphics. Take Halo, for instance. I mean, that's not the top of the graphical food chain, by any means, but the gore is not that absurd. For that matter, neither is the gore in Grand Theft Auto IV.
As a matter of fact, take a look at the historical progression of gore in video games. I think you'll see gore play a more prominent role in the times when graphics engines were still being tweaked into mere functionality. Take Doom and Mortal Kombat, for example. As the gaming industry has fined-tuned their visual product, so too have they toned down the levels of blood n' guts, as it were. Stray examples, like Doom 3 and Resident Evil 4, are more the exceptions and not the rules.
"Arkthemaniac said:Oh come on, it's naive to compare the fim industry to the game industry when looking at it from an outsider. Everyone watches movies, while less people play games. That changes quite a bit.Yeah, I could not play them, but it lowers the overall view of the gaming world. When I talk to people who don't play video games, and I say, "I play video games," they usually think I like games for the gore of it (I fit into that "look", I guess).What are you talking about? There are films you probably avoid seeing for the same reason, but that's not detrimental in any way to the "film world".
And who gives a shit what people think? If they think you're into the gore, let them, because they obviously don't know how dynamic video gaming is.
Also, to further reinforce Biff (I'm not doing it because it's Biff, just because I think his point's pretty sound), extreme gore would be allayed by the advent of hyper-realistic graphics. Take Halo, for instance. I mean, that's not the top of the graphical food chain, by any means, but the gore is not that absurd. For that matter, neither is the gore in Grand Theft Auto IV.
As a matter of fact, take a look at the historical progression of gore in video games. I think you'll see gore play a more prominent role in the times when graphics engines were still being tweaked into mere functionality. Take Doom and Mortal Kombat, for example. As the gaming industry has fined-tuned their visual product, so too have they toned down the levels of blood n' guts, as it were. Stray examples, like Doom 3 and Resident Evil 4, are more the exceptions and not the rules."
"StaticFalconar said:But there was nothing stopping Epic from making the blood in Gears "photorealistic." If they can make photorealistic water, they can make photorealistic blood. They didn't."Even though graphics power is enough (IMO), we still need more computing power to get some better AI or more things to fit on the screen at once without lag."Completely, 100%, die hard, will-shoot-the-naysayers in favor of that.BiffMcBlumpkin said:"Stylization would still happen, but it doesn't happen a whole lot as it is nowadays, and definitely happens less than it used to. As graphics tend to become more advanced, people like to shy away from the more stylized view in favor of the realistic. Seeing as how games have been getting more realistic, and people are praising their realism more and more, will we keep going or hit a wall? Will the praise continue onto the photorealism, or will we eventually say, "Nope, that's too much."?Photorealism would, if anything, tone down the over-the-top gore seen in many games today. I've never seen it, but I imagine when someone is shot in real life they don't vaporize into a cloud of hazy red goo.
"
Again, hyper stylization makes games better, there's no reason developers wouldn't continue to stylize objects within their games simply because they have the means to make things somewhat photorealistc. Epic had the means to make the blood in Gears much more "photorealistic," why do you think they chose to make it over-the-top stylized and at times cartoonish.Stylized games are fine, and in the case of games like No More Heroes, MadWorld, and, to a lesser extent, Gears of War, the blood can be actually funny because of how fake it is. Will they continue to lessen as time goes on as they have been? Will they become extinct, or will these also meet a brick wall where they will resurge?"
Gears wasn't made to be anymore photorealistic than, say, the original Half Life was. Valve just didn't have the engine back then to make the human models more believable, or the buildings (and landscape, etc.) more "realistic" looking.
Giving developers more to work with is never a bad thing.
No need to cyber-yell. You're the one hung up on how graphics would bolster violence and cause people to pick on you in high school for liking video games.
"brukaoru said:You are so funny, Dual!"I don't want graphics, or games rather, to start using photo-realistic engines. I wouldn't want to feel like I was actually killing a person or an animal, that would make me feel sick. Hopefully if graphics reach that point, developers will step back and look for other ways to visualize their games. "You're thinking about this all wrong Bru.
...
Imagine that with photo-realistic graphics.
"
"Sir_Ragnarok said:Throwing SotN in there really makes no sense. How do you makes a "photorealistic" representation of an insane fantasy creature?"Arkthemaniac said:Oh come on, it's naive to compare the fim industry to the game industry when looking at it from an outsider. Everyone watches movies, while less people play games. That changes quite a bit.Yeah, I could not play them, but it lowers the overall view of the gaming world. When I talk to people who don't play video games, and I say, "I play video games," they usually think I like games for the gore of it (I fit into that "look", I guess).What are you talking about? There are films you probably avoid seeing for the same reason, but that's not detrimental in any way to the "film world".
And who gives a shit what people think? If they think you're into the gore, let them, because they obviously don't know how dynamic video gaming is.
Also, to further reinforce Biff (I'm not doing it because it's Biff, just because I think his point's pretty sound), extreme gore would be allayed by the advent of hyper-realistic graphics. Take Halo, for instance. I mean, that's not the top of the graphical food chain, by any means, but the gore is not that absurd. For that matter, neither is the gore in Grand Theft Auto IV.
As a matter of fact, take a look at the historical progression of gore in video games. I think you'll see gore play a more prominent role in the times when graphics engines were still being tweaked into mere functionality. Take Doom and Mortal Kombat, for example. As the gaming industry has fined-tuned their visual product, so too have they toned down the levels of blood n' guts, as it were. Stray examples, like Doom 3 and Resident Evil 4, are more the exceptions and not the rules."The point is, people feel satisfied when they get a headshot, and it's more satisfying when there's some sort of grand reaction. Even games as far back as Symphony of the Night knew that how the enemy dies is more important than you killing it. If GRAPHICS becomePHOTOREALISTIC, not GORE becoming REALISTIC, will there be a problem? Or, do you feel that one would mean the other in all cases?"
"No need to cyber-yell. You're the one hung up on how graphics would bolster violence and cause people to pick on you in high school for liking video games."Pick on me? Nah, dude, everyone at my school plays videogames, at least the guys. It's the broads I'm worrying about.
"DualReaver said:We're only one or two generations away from a photo-realistic Dante, hopefully he'll be wearing his DMC3 attire. :D"brukaoru said:You are so funny, Dual!"I don't want graphics, or games rather, to start using photo-realistic engines. I wouldn't want to feel like I was actually killing a person or an animal, that would make me feel sick. Hopefully if graphics reach that point, developers will step back and look for other ways to visualize their games. "You're thinking about this all wrong Bru.
...
Imagine that with photo-realistic graphics.
"
"DualReaver said:It would look exactly like Anderson Cooper. Cooper May Cry 5, coming soon."brukaoru said:You are so funny, Dual!"I don't want graphics, or games rather, to start using photo-realistic engines. I wouldn't want to feel like I was actually killing a person or an animal, that would make me feel sick. Hopefully if graphics reach that point, developers will step back and look for other ways to visualize their games. "You're thinking about this all wrong Bru.
...
Imagine that with photo-realistic graphics.
"
"
"We're only one or two generations away from a photo-realistic Dante, hopefully he'll be wearing his DMC3 attire. :D"Sigh... We can only hope Dual, we can only hope.
BiffMcBlumpkin said:
"It would look exactly like Anderson Cooper. Cooper May Cry 5, coming soon."You dare compare Dante to Anderson Cooper? FAIL!
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