@Rainbowkisses: I really think playing them in reverse was a stupid suggestion. I've also been doing a series playthrough (started last year) since I had only ever played the first game back when it came out.
What you're describing is exactly the reason why it's not a good idea to play in reverse. Systems get more refined, the interface becomes more comfortable to deal with and more complexity gets introduced. Let alone the fact that Hitman Contracts remixes a lot of the missions from the very first game which makes no sense if you haven't played that one before it (though story wise, the games are forgettable anyways).
Starting with Hitman: Codename 47, you get a very basic introduction. You've got your trusty fiber wire and can buy all the extra weapons you need. There's no real reward for going through a mission without any hiccups. It focuses more on self-imposed guidelines and lets the players fool around at will.
Hitman 2 introduces the mission rating system. It becomes desirable to reach a Silent Assassin rank on each mission by figuring out what the sneakiest way is to achieve the goal by circumventing most guards and only tranquillizing only very few people due to the limited supply of anesthetic you have. It becomes a somewhat more complex game with additional layers added on top of the basic assassin-simulator.
Hitman: Contracts takes these systems, makes things quite a bit smoother and more comfortable to play while taking most of the cool missions from the first game, remixing them with changed level design, additional goals and new ways to approach the situation. It also adds brand new missions. Again, the game encourages playing for the silent assassin rating and wants players to experiment even more. It further refines the controls and UI, makes sneaking faster and revamps the tranq-mechanic a little.
I have only just started playing Hitman: Blood Money so I can't say how that evolves ultimately. Though I can already say that it's very weird how they completely changed the control system in that game when you've grown very accustomed to the way things behaved in the first three games. There seems to be a host of new stealth mechanics like hiding in closets and dumping bodies in boxes so they don't get seen which is very cool.
I can't for the life of me imagine why anyone would recommend playing these games in reverse. It basically means you get stuff taken away from you and you end up with a visually worse experience every time you put in the next game. Gameplay becomes slower and "harder" because you're already used to the more refined version. It really seems like a completely idiotic suggestion. You adapt to the "quirks" by starting with their purest form and not going from a more modern control scheme backwards to a more atypical one that gets progressively "worse" as you go backwards.
Playing them chronologically is absolutely the better call, in my opinion. I've loved them all and I'd say they have all aged very well since the core stealth gameplay that offers a wide variety of solutions and possible approaches is pretty much timeless.
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