Blood Money is my favorite PS2 game ever. I've beaten the game probably 10+ times on all difficulties and got all titles for the missions on Pro. I think I know the game pretty well and I really don't understand a lot of the fear Hitman fans have for Absolution and a lot of it seems to come from a very poor memory of what Blood Money really was like. I can't imagine anyone really thought Blood Money was that difficult.
Blood Money is a very easy game with garbage AI and very limited options in terms of assassinations. I love the game, but let's not pretend it's some huge open sandbox. There are more options shown in the Chinatown trailer for killing a single target than there are to take down any of the marks in Blood Money. Take for example the "Murder of Crows" mission. You're in an open New Orleans setting with 3 targets to take out. There are about 2-3 ways to approach any one of those targets and really only 1 way to approach the male crow. The only variable in the whole mission is that the location of the male crow is randomized between I think 3 different bars. You can kill the boss by putting a bomb in the diamonds briefcase, or sneaking/disguising in and killing him inside the room or by sniping him. There is also a method where you can go through the back of a library and plant a bomb on the wall behind where he sits but it's a pretty lame kill. From the Chinatown trailer (which I haven't watched in a while) I remember quite a few methods off the top of my head. You can infiltrate the guard, you can snipe, poison his food, make some bricks (or was it wood?) fall on him, car bomb, lead him to your apartment, etc. This alone is more than any single target I can think of in Blood Money. Seeing as that seems to be a pretty early level I'm not very worried about the rest of the game.
An even more ridiculous notion is that instinct will somehow "casualize" Hitman. This is ridiculous because by design, instinct gives you far less information than is available to you in previous Hitman games. On Normal or lower difficulty settings, I can hit the map at any time and immediately know the presence and path of every single person on the map as well as which are hostile and which aren't. Assassination locations/important areas are also typically marked with "!" marks. Instinct mode is limited to your current field of vision and is a better game design choice because it doesn't interrupt the flow of gameplay.
Also, shooting wasn't particularly difficult in Blood Money either so improvements to the mechanics are just a good thing. Not to mention there is a boss fight and a shoot-em-up mission in that game as well.
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