Yeah, just did a 2nd playthrough on Hard, and while it's not a bad stealth game, it's a bad Hitman game as most people say. I haven't played the 2nd game, but Codename 47 / Contracts / Blood Money were all about exploring the environment, planning, and orchestrating the hit however you want. I spent so, so much time just hiding and hopping from cover to cover that perfecting a hit neither satisfied nor entertained me in the end. Sorry, Hitman needs a reliable disguise system to work, the whole premise of the series depends on the disguise system to work. This one was inconsistent, and most of the time, didn't make a lick of sense in the games diegesis.
I don't take issue with the x-ray / environment hint instinct vision since all the previous Hitman games had a map that showed all the interest points and NPC's in the level with color codes, which is absent here, so I see instinct as a compromise for that. All cool. The heavy instinct penalties on professional modes defeat its purpose though, so I'm kinda glad I finished it on normal first.
Especially in a year where I had the chance to play some stellar stealth titles, this was more of a letdown than I expected. But since I'm a naive individual I look forward to the next game, in hopes that SE Montreal does a better job with it. And hell, I'll probably end up purchasing the professional deluxe version, always wanted meself a cute version of 47.
Oh well, at least Contracts mode is fun, maybe way more fun than the campaign.
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