Is anyone else getting rather excited about the mode they revealed in Germany?
I, like a lot of people, loved the mechanical sandbox of Blood Money's levels, watching the pieces move about and deciding what to do, going back and playing again until I was happy with my solution and how things played out and having seen a fair number of the possibilities in there to play with. It's the opposite of trying to get through a level quickly, the entire small world is there to slowly be toyed with and observed until every pattern is visible to be poked to see how it reacts.
This new mode lets you into each of the levels and lets you decide on who must die, how they die, if anyone else can be hit, if Agent 47 is allowed to be disguised, where he exists the level. You just walk into the sandbox and do what an assassin does and the game creates a contract based on what happened. Then that gets uploaded and others can try and match your conditions and see if they can also get the same results (by any means necessary) or at least come close for a lower scoring run at the contract. Brilliant! Every level just got every possibility explored by the player base and some interesting challenges will float to the surface that reuse the levels you know from playing the game but with different objectives. I can see this being a lot of fun. I was slightly worried about how Absolution would play out (Blood Money removed the jank from the earlier titles and was great for it but this one seems like maybe it was going too far to find a wider audience but that seems to have been just a PR push that relied too much on getting new people to look at it rather than preaching to the base that already knew what they wanted to see) but this sounds like they know exactly what they're doing. Hopefully IOI will go back to being the Hitman masters rather than the K&L guys in the public conciousness.