He also seems to be able to predict which paths guards take, which is inexplicably visualized by flames coming out of the ground.
Is any of this explained in the narrative? Is he superhuman? Is it all that Krav Maga?
Game » consists of 11 releases. Released Nov 20, 2012
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He's in a video game.
Also he's got mad instincts. Which is better justified than the all powerful map.
47 is some genetically bred test tube subject. At least that's what I got from playing Contracts. I'm not sure if seeing through walls is part of his abilities however. In the other games, he knew where everyone else was through a dynamic map.
tl;dr
@Sackmanjones said:
He's in a video game.
@scalpel said:
He also seems to be able to predict which paths guards take, which is inexplicably visualized by flames coming out of the ground.
Is any of this explained in the narrative? Is he superhuman? Is it all that Krav Maga?
Because 2012's gamers sucks at video games. They like to be held by the hand and carried through the game. They like their games easy. Today, you just don't make a hard game without offering a large and very comprehensible tutorial for the average dim-wit. Unless you've got balls and have From Software at your bidding, You don't want instinct mode? Ramp up the difficulty.
Because it's difficult to convey directional sound and tremors of someone moving around in a video game without using a visual indicator.
@scalpel said:
He also seems to be able to predict which paths guards take, which is inexplicably visualized by flames coming out of the ground.
Is any of this explained in the narrative? Is he superhuman? Is it all that Krav Maga?
Do you remember all of the past Hitman games where Agent 47 had access to an overhead map of every single floor of a building as well as every living being, the direction they were facing, and the precise location of his target, all moving about in real time?
Did you ever question that?
I was a little put off when I saw this in the quicklook too.
Not enough to upset about it but it did seem strange.
@Sackmanjones said:
He's in a video game. Also he's got mad instincts. Which is better justified than the all powerful map.
This. In all of the previous games you had a map that showed the location of every NPC in the level, so I don't know why this (of all things) is breaking your suspension of disbelief.
@AndrewB said:
@scalpel said:
He also seems to be able to predict which paths guards take, which is inexplicably visualized by flames coming out of the ground.
Is any of this explained in the narrative? Is he superhuman? Is it all that Krav Maga?
Do you remember all of the past Hitman games where Agent 47 had access to an overhead map of every single floor of a building as well as every living being, the direction they were facing, and the precise location of his target, all moving about in real time?
Did you ever question that?
Given the context of the question, entirely possible the poster hasn't played any other Hitman.
@huser said:
@AndrewB said:
@scalpel said:
He also seems to be able to predict which paths guards take, which is inexplicably visualized by flames coming out of the ground.
Is any of this explained in the narrative? Is he superhuman? Is it all that Krav Maga?
Do you remember all of the past Hitman games where Agent 47 had access to an overhead map of every single floor of a building as well as every living being, the direction they were facing, and the precise location of his target, all moving about in real time?
Did you ever question that?
Given the context of the question, entirely possible the poster hasn't played any other Hitman.
Correct, I haven't.
@scalpel said:
He also seems to be able to predict which paths guards take, which is inexplicably visualized by flames coming out of the ground.
Is any of this explained in the narrative? Is he superhuman? Is it all that Krav Maga?
The reason is actually extremely prosaic. When IO was playtesting, they've reached a point where the AI got so complicated it was hard to do it effectively, so they came up with Batman vision to test shit. Then it turned into a gameplay mechanic, because why not.
@Demoskinos said:
@scalpel: He was hanging out with batman.
Dude, imagine if they had a mash-up video game. Imagine the co-op........
@Demoskinos said:
@Godlyawesomeguy said:
@Demoskinos said:
@scalpel: He was hanging out with batman.
Dude, imagine if they had a mash-up video game. Imagine the co-op........
...imagine...the erotic fanfiction.
I'm not saying that I'm going to go write Batman/Hitman fan fiction but let's just say that there might be some incidentally erotic, comic book-style fan fiction that I'll be conjuring up.
@scalpel said:
@Brodehouse: This is the best reason so far.
But it still doesn't explain why the floor is set on fire every time he uses his super-intuition.
A trail of fire? Fire is bad? You don't want to be near fire? It's just an aesthetic choice that goes a step further than just "red stuff is bad". Like others have said, you can just turn all that stuff off. All of those "instinct" stuff is just to help those new to the series have an easier time with understanding the game.
@Klei said:
@scalpel said:
He also seems to be able to predict which paths guards take, which is inexplicably visualized by flames coming out of the ground.
Is any of this explained in the narrative? Is he superhuman? Is it all that Krav Maga?
Because 2012's gamers sucks at video games. They like to be held by the hand and carried through the game. They like their games easy. Today, you just don't make a hard game without offering a large and very comprehensible tutorial for the average dim-wit. Unless you've got balls and have From Software at your bidding, You don't want instinct mode? Ramp up the difficulty.
This ... altho good to know that it can be disabled (if I ever wish to play this game ... never been a Hitman fan)
If you let things like this bother you, then you must be a very miserable gamer. Why does there need to be a reason for every mechanic?
Funny how things like this bother people, yet the fact Agent 47 changes into disguises INSTANTANEOUSLY is perfectly fine. Or the fact that 47 can hide a bunch of extremely large items in his suit without any visual indication that they're there.
It's a videogame, get over it.
@Creamypies: This is like complaining about an in-game map.. "How does my character have such extensive knowledge of his surroundings?!"
This was a bit odd looking to me too, I can see the instinct mode going to pretty much line of sight on knowing where everyone is at in a highlighted yellow (without a gadget) but through the walls where you might not be hearing someone is a little far fetched. Still excited to play it & just will have to have this stuck in my brain as a slight annoying thing until I get over it.
In one of the pre-release videos they give it a sort of AC like vibe and the narrator says the the instinct mode it their way of allowing you to tap into 47's training as a master assassin. The guy is after all kind of like Batman, he's trained from birth to be a perfect killer, so it fits in that they would want to convey how he sees the world to the player. However purist mode has nothing UI related, and is awesomely difficult if that's more your style.
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