Goddamnit... So I headed back in just now and, the game just keeps throwing these little inklings my way that make me shake my head. For starters, there's guards around here that are wearing gas masks, but when you steal their outfit, Hitman completely disregards the gasmask! Like, I can understand why since that would make getting around a whole lot easier if you could just hide your face, but then don't put in guards who wear gas masks since it looks ridiculous for a Master of Disguise to not even disguise himself properly.
Furthermore, once I reached the next area, despite being in complete stealth mode, the game switches to a cutscene where Bad Guy starts shooting at me as if he knew I was coming all along... Then the game gave the impression that this was to be another sandbox, but no, it's quite literally a straight line to the guy with some occasional valve turning to give you the necessary shortcut to reach him. Following the only other path besides shooting your way through, you find another valve, turn it, and this then releases some scolding hot steam on him which 'kills' him.
First things first, when it then switches to a cutscene none of his men are even there anymore; secondly, you can blatantly see a bullet hole or two as if he's been shot despite me not shooting a single bullet across the entire game let alone this level; and finally, after I burned him and he flopped into ragdoll before the cutscene triggers, my target that I'm also meant to save is very clearly lying there next to him in shock or something. But then when it reverts to a cutscene she's then been kidnapped and is being held hostage by some other guy behind a grate... Like, how did that happen??
Thing is I'm trying so hard to like this game, and I am to some extent--the stealth gameplay can be intense even if it's all so much more linear and of a smaller scale--but there's so much stuff like all of that that just keeps getting in the way, as if the game just wants to push me away.
Also BTW, that complaint I brought up earlier about scripted conversations cropped up. See to sneak past a horde of guards, you're to get close enough in a close by room to initiate a conversation where they'll all sorta huddle up, giving you a chance to slip by. But again, you have to get close enough exactly, otherwise the guy who starts up the scripting will literally just stand there completely destroying the illusion that I'm apart of some dynamic world like in prior games.
Sigh... Yeah, an OK stealth game overall so far, but it's a pretty bad Hitman game.
@Demoskinos said:
@adam1808 said:
@kerse said:
@adam1808 said:
@kerse said:
Do they turn 47 into some kinda good guy with a conscious by the end? I really disliked that about syndicate.
I've watched the few first levels of a walkthrough, and they kind of give him a conscience at the outset.
Man why are people afraid to do the non good guy story. He doesn't even have to be a bad guy either, I would love some more grey area games out there.
So would I. But this game just seems to go overboard on the characterisation of everybody. Every single character has some kind of perverted fetish, spouting absurd "look at me I'm a morally despicable character" lines and 47 is the good guy purely because he was screwed over. It's essentially a revenge quest, which seems out of place for a Hitman game.
EDIT: 47 also has another reason for being the good guy, but that doesn't seem to be the big focus so far.
Lest we forget that 47 has had brushes with his humanity in the past. At the start of Hitman 2 he was living in a monastery with a priest and denounced killing. I don't think the characterization of the ensemble cast is "overboard" at all many of his other hits have had similar very loud quirks. In my mind Hitman has always been a hop skip and a jump away from being in the same wheelhouse as a Tarintino film.
I'll actually have to agree to this. The story is perfectly fine; though there really isn't all that much of an actual story as of yet besides ''save the girl'', the characters and the way the game portrays 47 feels in tone with the series, just it's a little more upfront than usual of course.
47 himself is still the same 47 as most should remember (the stupid wrestling thing is still stupidly stupid, though), only they're giving him just a wee bit more substance.
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