From what I've seen of Hotline Miami from before release it looked great. A simple concept executed well with style. But soon after launch I was scared away with stories of horrendous bugs and constant patches.
This whole situation gives me a deja vu of the Xcom launch. That game reviewed very well and frankly I didn't understand it. Dont get me wrong Xcom is a great game, but hindered by a lot of annoying and potentially game breaking bugs for some people (hit % being wrong).
So how is it that games like Xcom and Hotline Miami seem to get a pass in terms of overall technical polish? I cant buy the game right now, not because I cant afford it, but because I dont want a buggy experience. Granted they've patched the game since, but I'm not sold until the community stops reporting the various bugs and frankly I want to play it with a gamepad. I was burned by Xcom preordering it. I wish I had waited as I hope the game gets patched to fix the issues. Burned is maybe a strong word, but when the critics I trust give no mention of technical issues and then I experience a lot fo them it makes me wonder how that happened.
I understand deadlines and release dates, which is even more important for an indie release like Hotline Miami due to the short lived nature of indie game hype.
So what is the issue? Hype getting out of control? Or have gamers an critics just become accustomed to the patching process and release bugs can be forgiven a bit, especially with a hyped indie release that probably deserves the limelight?
I'm waiting for gamepad support, hoepfully the other bugs will be worked out by the time they add this back in.